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MAP15: The Devil's Coterie (Memento Mori II)

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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Memento Mori II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP15: The Devil's Coterie is the fifteenth level of Memento Mori II. It was designed by Adam Windsor and uses the music track "Frivolous Encounter" (now called "Shades of Life") by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

One of the first areas to be overrun by the Demons in this latest infestation was an old UAC industrial and storage facility. We managed to have some reconnaissance pictures taken of the exterior, the clearest of which has been provided for this briefing. Although at that time the Demons were keeping out of sight, and we were unable to get any hard data on their numbers or strength, recent long range scans suggest significant infestation, and energy discharges matching those of teleport units in action have been detected. We anticipate a very hot reception for you. Watch your six, and don't be caught napping - there's no telling what traps the Demons have in store.

Walkthrough

MM2 MAP15 map

Map of MAP15

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. On the walkway north of the area where you obtain the blue keycard, the wall at the eastern end bears a yellow stripe. Open it to discover a set of shells and a box of bullets (sector 457).
  2. After returning from the blue key area to the room east of the one you started the map in, enter the eastern door. In the narrow hallway to the south, there is a candle set in the southern wall. Press on it to lower an elevator (sector 312) nearby with two (four on easy skills) rockets. Note that it looks like there is only one, since all of the rockets occupy the same space.
  3. When you enter the hallway with the scrolling UAC walls, they will open to reveal red walls covered in anguished faces. There is a portion of the eastern wall that is not; open it to find two (four on easy skill levels) sets of shells and two (one on hard skills) rockets (sector 436). Flip the switch to exit the room if the walls close before you leave.
  4. In the northeastern corner of the room with the blue and yellow keycard doors, the northeasternmost computer tower (sector 170) is silver. Press on it and it will lower to reveal a box of bullets.
  5. In the computer room immediately following the blue keycard door, there is a set of bars (sector 464) in the southwestern corner. They can be opened to reveal a strip containing two rockets and a stimpack.
  6. From secret #6 proceed northwards. Using the gargoyle switch lowers you into a dark brick room. There are flickering lights in the northeastern corner. Press on the wall here, and you will be lowered into a small compartment (sector 86) containing two chaingunners, two energy cells, a stimpack and a computer map.
  7. From the dark brick room proceed northwards. In the square room with the nukage pit, enter the western door to find a room with nine metal poles in a toxic pool. Ride up the elevator to the south. There is a wooden portion of the wall (sector 486) to the east, in contrast to the stone covering the other walls. Open this to find a switch. Flip it to lower the light pole to the north, allowing you to access the megasphere (soul sphere on hard).
  8. In the room east of the yellow door, enter the eastern room. A broken panel can be found on a portion of the northern wall (sector 381) underneath flickering lights. Open it to obtain four rockets.
  9. Although it is not required to access this secret: If you run off the elevator onto the metal poles mentioned in secret #7 and grab the armor bonus, a switch will appear in the yellow keycard room beside the elevator back to the dark brick room. If you flip it, in the final area of the level, there will be a bright arrow pointing to the section of wall with the exit sign. This wall (sector 371) can be opened to reveal an exit switch leading to the secret level, MAP31: DejaVu.

Non-official

  1. The northwestern of the four pillars with scrolling textures in the map's final area is different from the others. Push it to reveal a soul sphere.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max10:23Eugene Kapustin2004-03-24m2151023.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things794
Vertexes2670
Linedefs3217
Sidedefs4646
Sectors514

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons345
Arch-Viles134
Cacodemons212828
Chaingunners172026
Demons14129
Imps324141
Lost Souls660
Mancubi578
Pain Elementals001
Revenants91010
Sergeants434540
Spectres469
Troopers524345
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses302622
Berserk packs010
Computer maps111
Green armors444
Health bonuses262418
Invisibilities001
Invulnerabilities100
Medikits272319
Megaspheres110
Radiation suits222
Soul Spheres112
Stimpacks585743
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws222
Shotguns766
Super shotguns444
Chainguns666
Rocket launchers444
Plasma rifles111
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips332824
Bullet boxes171613
Shells524540
Shell boxes988
Rockets494643
Energy cells141212
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
Yellow cards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels353842

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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