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MAP16: Burial Grounds (Scythe)

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Scythe maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32


This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Burial Grounds is the sixteenth map of the megawad Scythe. It was designed by Erik Alm and uses the music track "the Slough of Despond". It is the sixth map of the second episode.

Strategy

Walkthrough

A Video Playtrough of "Map16: Burial Grounds"

Secrets

  1. Once you are at the area where you found the Red Skull key, there should be a Plasma rifle near there, pick that up and some of the graves behind you should raise with some items and monsters, pick up the Blue armor for the secret.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things61
Vertices1110
Linedefs1034
Sidedefs1745
Sectors232

Things

MonstersITYTD and HNTRHMPUV and NM MP on UV
Imps15 20 23 23
Sergeants1 1 1 1
Troopers0 0 1 1
Chaingunners1 1 1 1
Demons4 5 5 5
Spectres2 2 2 2
Cacodemons2 2 3 3
Revenants2 3 5 5
Hell Knights2 3 3 3
Baron of Hells1 1 2 2
Archviles1 2 3 3
PowerupsITYTD and HNTRHMPUV and NMMP on UV
Backpacks1 1 1 1
Stimpacks2 2 2 2
Medikits5 5 5 5
Berserk packs1 1 1 1
Blue Armors1 1 1 1
Green Armors1 1 1 1
WeaponsITYTD and HNTRHMPUV and NMMP on UV
Chainguns1 1 1 1
Rocket Launchers1 1 1 1
Super Shotguns1 1 1 1
Shotguns1 1 1 1
Plasma rifles1 1 1 1
AmmunitionITYTD and HNTRHMPUV and NMMP on UV
Shell boxes3 3 3 3
Box of rockets2 2 2 2
Cells6 6 6 6
Shells4 4 4 4
Bulk cells1 1 1 1
KeysITYTD and HNTRHMPUV and NMMP on UV
Yellow skulls1 1 1 1
Red skulls1 1 1 1
Blue skulls1 1 1 1

Trivia

External links

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