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MAP16: Escape from Chaos (Requiem)

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Requiem maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Escape from Chaos is the sixteenth map of Requiem. It was designed by Iikka Keränen, and uses the music track "Reason for Nothing" by Mark Klem. It makes use of simulated windows on the side of a lowered ceiling. Oddly, the level begins inside of a restroom, and ends with the player escaping the level on a space shuttle.

Description

There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough

Requiem MAP16

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Near the first door of the first building, there is a section cut into the eastern wall. Push on the wall below it, and it will lower, unveiling a super shotgun. (sector 34)
  2. On the upper floor of the first building, the northeast room contains four blue banners hung on walls. The southwest one can be pressed on, opening a compartment with a plasma rifle. (sector 283)
  3. From the northwest of the upper floor of the first building, there is an inaccessible tunnel with caging on the eastern side, containing a plasma rifle. At the upper level of the green marble section in the southwest of the map, the tunnel can be accessed through an opening on the east side. This tunnel counts as a secret. (sector 129)
  4. In the cargo bay of the space shuttle at the end of the level, there is a berserk pack on top of a crate. Nearby it is a switch; press it to lower the crate, and grab the berserk pack to trigger this secret. (sector 198)

Bugs

  1. The door located in the platform after executing the cubes (operating via switches) jumping puzzle is flagged as requiring a red key although a nearby switch without requiring the key opens the door thus making the red key as unnecessary.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed06:03Xit Vono2001-12-22rq16-603.zip
NM speed
UV max07:21Xit Vono2002-07-07rq16-721.zip
NM100S
UV -fast13:47Xit Vono2002-06-21rf161347.zip
UV -respawn09:55Xit Vono2002-06-21rr16-955.zip
UV Tyson27:36Xit Vono2003-03-02rt162736.zip
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things301
Vertexes1834
Linedefs2362
Sidedefs3570
Sectors286

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons135
Arch-viles1
Barons of hell246
Cacodemons457
Chaingunners4816
Demons6910
Hell knights46
Imps303942
Lost souls5
Mancubi024
Pain elementals01
Revenants2711
Sergeants1012
Spectres2511
Troopers131517
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws1
Plasma guns2
Rocket launchers1
Shotguns5
Super shotguns2
PowerupsITYTD and HNTRHMPUV and NM
Backpacks2
Berserks2
Blue armors1
Green armors1
Medikits1011
Soul spheres10
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes3
Bulk cells2
Rocket boxes1
Rockets2
Shell boxes7
Shells22
KeysITYTD and HNTRHMPUV and NM
Blue keycards1
Red keycards1
Yellow keycards1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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