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MAP16: Escape from Chaos (Requiem)

From Doom Wiki

Requiem maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Escape from Chaos is the sixteenth map of Requiem. It was designed by Iikka Keränen, and uses the music track "Reason for Nothing" by Mark Klem. It makes use of simulated windows on the side of a lowered ceiling. Oddly, the level begins inside of a restroom, and ends with the player escaping the level on a space shuttle.

Contents

[edit] Description

There is no description provided for this level in both the text file and the Requiem info pack.

[edit] Walkthrough

Map of MAP16
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. Near the first door of the first building, there is a section cut into the eastern wall. Push on the wall below it, and it will lower, unveiling a super shotgun. (sector 34)
  2. On the upper floor of the first building, the northeast room contains four blue banners hung on walls. The southwest one can be pressed on, opening a compartment with a plasma rifle. (sector 283)
  3. From the northwest of the upper floor of the first building, there is an inaccessible tunnel with caging on the eastern side, containing a plasma rifle. At the upper level of the green marble section in the southwest of the map, the tunnel can be accessed through an opening on the east side. This tunnel counts as a secret. (sector 129)
  4. In the cargo bay of the space shuttle at the end of the level, there is a berserk pack on top of a crate. Nearby it is a switch; press it to lower the crate, and grab the berserk pack to trigger this secret. (sector 198)

[edit] Bugs

  1. The door located in the platform after executing the cubes (operating via switches) jumping puzzle is flagged as requiring a red key although a nearby switch without requiring the key opens the door thus making the red key as unnecessary.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed06:03Xit Vono2001-12-22rq16-603.zip
NM speed
UV max07:21Xit Vono2002-07-07rq16-721.zip
NM100S
UV -fast13:47Xit Vono2002-06-21rf161347.zip
UV -respawn09:55Xit Vono2002-06-21rr16-955.zip
UV Tyson27:36Xit Vono2003-03-02rt162736.zip
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things301
Vertexes1834
Linedefs2362
Sidedefs3570
Sectors286

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links