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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Chapel of Black Granite is the sixteenth map of Hell Revealed II. It was designed by Sam Woodman, who also wrote the music track for this level, "Ambience II".

Walkthrough[]

File:HR2 MAP16 map.png

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. At the start of the map, turn around and push the wall to reveal a plasma gun. (Sector 27)
  2. After using the first elevator, you see an unreachable blue armor on the left side. Simply shoot at the bars behind it. (Sector 6)
  3. In the room with the blue and yellow door, go through the door which doesn't require any key. Follow the path just after the lift. Shoot the eastern lantern, so the switch behind the northern lantern becomes reachable. Actiavate the switch, so the BFG-9000 and invisibility sphere in the following room become accessible. (Sector 144)
  4. In the - so far explored - most northern part of the map is a room which contains some mancubi as well as one (on easy, two on medium and hard skill) cyberdemon. On the eastern wall is a switch, which reveals another switch, that reaveals another switch, and so on. The switch on the south western pillar also opens the northern side of the central northern pillar (Sector 173), which contains two boxes of shells.
  5. The switch on the north western pillar also opens the southern side of the central southern pillar (Sector 175), which contains two medikits.
  6. West of the exit, you see a blue armor. shoot at the bars behind it to open a part of the wall. Pass that, kill the mancubus and open the wall behind it to reach the blue armor. (Sector 204)
  7. East of the exit, you see a bulk cell (there are six bulk cells at least on hard skill). shoot at the bars behind it to open a part of the wall. Pass that, kill the mancubus and open the wall behind it to reach the bulk cell. (Sector 209)

Statistics[]

Map data[]

Things 381
Vertexes 2057
Linedefs 2441
Sidedefs 848
Sectors 249

Things[]

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 6 10 18 18
Barons of Hell 0 2 2 2
Chaingunners 18 27 45 45
Cyberdemons 1 3 3 3
Demons 45 45 45 45
Hell Knights 9 16 24 24
Imps 71 96 114 114
Mancubi 12 12 12 12
Revenants 28 38 37 37
Spectres 6 4 4 4
Spider Masterminds 3 3 3 3
Troopers 13 0 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 4
Blue armors 2 2 2 2
Computer maps 1 1 1 1
Invisibilities 1 1 1 1
Medikits 57 57 32 40
Megaspheres 2 2 0 0
Soul Spheres 1 1 3 3
Stimpacks 13 13 28 28
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Super shotguns 1 1 1 5
Rocket launchers 1 1 1 2
Plasma rifles 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 2 2 2 2
Shells 16 16 16 16
Shell boxes 52 52 52 52
Rocket boxes 45 65 65 65
Cells 49 49 49 49
Bulk cells 15 15 14 14
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Red skulls 1 1 1 1
Yellow skulls 1 1 1 1
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