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MAP16: The Nephilim (Memento Mori II)

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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Memento Mori II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP16: The Nephilim is the sixteenth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Outstretch of Sin" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

Sector 16 used to be a big hightech area, dedicated to research of new teleporter facilities. Contact to this region lost a week ago, detailed information follows.
The guy we sent into sector 16 didn't make it back; all we know is that the enemies came in from the west. Reports say that there seems to be a real big enemie [sic] somewhere, but we don't have any further info on this. The picture was one of the last received, vital signs suddenly disappeared a few seconds after transfer.
Primary mission target:
Teleport into this sector, eliminate all enemies and find your way back, report what happened to our troops and what's left of the computers.
Secondary mission target:
Find out more about that big enemy.

Walkthrough

MM2 MAP16 map

Map of MAP16

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the northeastern computer area (where the rocket launcher is found), the southernmost section of the eastern wall is blue. Open this to find a box of shotgun shells and a stimpack (sector 377).
  2. At the west end of the hallway following the red keycard door, you can take an elevator up to a room with windows opening into the exit room, with a razor-thin inset in the southeast corner. When you lower the elevator and step on it, press on the southern wall, and it will also lower to reveal three stimpacks, four sets of shells and two energy cells (sector 193).
  3. After picking up the yellow keycard, ascend the stairs to the east and ride down the lift with the two sets of shells and the stimpack on it. In the brown section below, there is one rusted metal wall, standing out among the bronze walls in the room. Open it to reveal a switch; flip it to open a compartment (sector 166) in the northwest, containing a soul sphere.
  4. In the final teleporter room north of the yellow door, the western wall has a tear in it. Open this to access a health bonus, an armor bonus and a blue armor (sector 354).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed
NM speed
UV max05:30Eugene Kapustin2004-03-24m216-530.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things525
Vertexes1360
Linedefs1825
Sidedefs2585
Sectors437

Things

MonstersITYTD and HNTRHMPUV and NM
Barons of Hell012
Cacodemons210
Chaingunners71522
Demons14811
Hell Knights332
Imps314256
Lost Souls024
Mancubi036
Pain Elementals022
Revenants058
Sergeants314457
Troopers51214
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses454545
Berserk packs111
Blue armors111
Green armors111
Health bonuses393939
Medikits666
Soul Spheres111
Stimpacks383838
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws222
Shotguns777
Super shotguns777
Chainguns111
Rocket launchers222
Plasma rifles222
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips777
Bullet boxes444
Shells232323
Shell boxes111
Rockets111111
Energy cells131313
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
Yellow cards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels777

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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