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MAP17: Nuclear Horror (Plutonia 2)

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This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
Plutonia 2 maps 11-20


01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32, 33

MAP17: Nuclear Horror is the seventeenth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Night Run" by Stuart Rynn.

Walkthrough

PL2 MAP17 map

Map of MAP17

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Directly north of the yellow keycard, you will see a gray stone wall with some large holes in it. Pull it down, kill the revenant (arch-vile on hard skill levels), and follow the bridge path (#1) to a soul sphere.
  2. Again from the yellow keycard, head north and drop down into a poison pit. Turn right into the hallway, and go all the way outside and under the aqueduct columns. The east side of this aqueduct has a large base with a lightning symbol on it. Pull it down for four rockets and a backpack (#2). (Or, If you just collected the soul sphere mentioned in secret #1, just walk straight north falling into the pit.)
  3. From the aqueduct near secret #2, climb the small staircase to the southeast, then head straight up an eastbound staircase to a blue armor. Walk into the paneled window, up the stairs and around the corner until you reach another poison pit. You will see a stack below, of what appears to be three computers wallpapers one on top of the other. Pull them down, then ride them up to get to a blue armor (#3).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants202823
Troopers261816
Chaingunners404060
Pain elementals222
Cyberdemons111
Spider masterminds111
Arch-viles335
Demons282844
Spectres333
Imps909595
Cacodemons141517
Hell knights91414
Barons of hell445
Revenants274151
Arachnotrons588
Mancubi101314
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns110
Super shotguns111
Rocket launchers111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Clips222
Bullet boxes555
Shells747474
Shell boxes191919
Rockets232323
Rocket boxes151515
Energy cells222
Bulk cells444
PowerupsITYTD and HNTRHMPUV and NM
Backpacks333
Berserks444
Medikits494949
Stimpacks101010
Health bonuses111111
Soul spheres222
Blue armors444
Armor bonuses161616
Invulnerabilities111
Invisibilities222
Computer maps111
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Yellow keycards111
Red skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels444

Technical information

Inspiration and development

Trivia

  • Amongst possible names for this map during development were Tullamore Dew, Mountainside Keep and Mountain DOOM.
  • In the initial release of Plutonia 2, the DEHACKED patch incorrectly names this map Mountain DOOM, but the map's title graphic (the lump named CWILV16) correctly calls it Nuclear Horror. An upcoming re-release of the WAD will correct this issue.
  • Including the secret and super secret levels, this is the sixth level in a row to include a Cyberdemon.

See also

Sources

External links

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