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MAP18: Base of Thorn (Requiem)

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Requiem maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Base of Thorn is the eighteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Dry Rot" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

Hint: When you get the red key, it's best to run really fast to the exit.

Walkthrough

Requiem MAP18

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Once you go through the first door, open the wall immediately north of you to find a chaingun and a backpack. (sector 26)
  2. In the red rock cavern where the blue keycard is found, Revenants will come out of the west wall, as will multiple smaller monsters when you climb up the first step. Walk through this wall yourself to find a rocket launcher and a medikit. (sector 130)
  3. In the room where you find the yellow keycard, the western pair of skull panels has two health bonuses in front of it. Push it, and return to the hallway you got there from to find that the wall has lowered below one of the northern monitors. Stand on it before it rises again, and walk through the monitors to obtain a soul sphere. (sector 202)
  4. In the same hallway, one of the southern monitors is flickering. Shoot it, and then use the teleporter inside the yellow keycard room. Backtrack to the start of the level to find that one of the skull pillars has risen to reveal a teleporter. (sector 198) Enter it to be brought in front of the yellow key-locked door that the floor lowered in front of, and open it to find combat armor, a soul sphere, a megasphere, a BFG 9000, and some Arch-Viles (two on Hurt Me Plenty or lower, and three on Ultra-Violence or higher.
  5. In the stone room where the red key is found, part of the northern wall is covered in far more green moss than the others. Push on it, and it will temporarily lower, carrying a berserk pack. (sector 200)

Bugs

The back side of linedef 950 (the wall you push on to access secret #5) is untextured. As the ceiling of sector 200 is 32 units higher than the sector on the linedef's front side (sector 156,) if you stand on the lift and face outward as it rises, a Hall of Mirrors effect can briefly be seen before you are lowered again.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed02:52Xit Vono2004-06-19rq18-252.zip
NM speed
UV max04:53Xit Vono2004-06-19rq18-453.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things351
Vertexes809
Linedefs1025
Sidedefs1525
Sectors217

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons23
Arch-viles34
Barons of hell05
Cacodemons23
Chaingunners61525
Demons43
Hell knights61
Imps111315
Mancubi1
Pain elementals12
Revenants34
Sergeants193538
Spectres6810
Troopers422928
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s1
Chainguns3
Chainsaws1
Plasma guns2
Rocket launchers2
Shotguns3
Super shotguns2
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses6
Backpacks1
Berserks1
Blue armors1
Green armors1
Health bonuses91114
Medikits136
Radiation suits1
Soul spheres2
Stim packs191719
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes210
Ammo clips28
Bulk cells652
Energy cells247
Rocket boxes1
Rockets65
Shell boxes35
Shells86
KeysITYTD and HNTRHMPUV and NM
Blue keycards1
Red keycards1
Yellow keycards1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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