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MAP18: Cargo Bay (Icarus: Alien Vanguard)

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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Icarus maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP18: Cargo Bay is the eighteenth level of Icarus: Alien Vanguard. It is set in the cargo bay of the exploration cruiser, Icarus, and was designed by Andrew Dowswell.

Walkthrough

Icarus MAP18 map

Map of MAP18

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the map start, the eastern wall has a barrel in front of it. Destroy it and open that wall to find a backpack, a plasma gun, a chainsaw, a chaingun, a box of shotgun shells and an energy cell (sector 152).
  2. In the storage area, part of the southern wall is oriented higher than the rest. Press on it to reveal a tunnel (sector 80) containing a blue armor and a teleporter.
  3. Enter the teleporter in secret #2 to be taken to another room (sector 83) with three energy cells, two bullet boxes and a BFG9000. Press on the northern wall to exit.

Bugs

There are some pairs of unavoidable (at least one of each pair is triggered) Linedefs arranged like an upside-down V at the map start in single-player and coop mode, opening (Linedefs 497 and 498, Type 38 - W1 Floor Lower to Lowest Floor, Tag 12) doors that stay closed in a deathmatch and closing (Linedefs 722 and 723, Type 5 - W1 Floor Raise to Lowest Ceiling, Tag 15) the door to the deathmatch exit room.
In Addition there is a pair of Linedefs (720 and 721, Type 110 - W1 Door Close (fast), Tag 60) closing the already closed northernmost door (sector 142) south of the yellow one. Not only that this pair of Linedefs is needless, if not both are triggered before opening (Linedef 683, Type 112 - S1 Door Open Stay (fast), Tag 60) that door (it can be opened only once), one may trigger the unused Linedef after opening it, thus shutting it for good and keeping all players unable to exit the map.
To avoid this, move at the map start from the southernmost wall once straight to the western wall (between the two clips) and from the southernmost wall once straight to the eastern wall (next to the barrel), thus triggering both Linedefs.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed
NM speed02:09Graham "Grazza" Burgess2004-02-22icar_gb1.zip
UV max05:20Jason Henry1998-12-24ic18-520.zip
NM100S
UV -fast17:23Roger Moraga1997-04-12icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist


Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS04:12Andy Olivera2000-01-09icuvlmps.zip

Deathmatch

Statistics

Map data

Things282
Vertices1090
Linedefs967
Sidedefs457
Sectors191

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants334
Chaingunners141412
Pain elementals111
Cyberdemons111
Arch-viles011
Spectres122
Imps12117
Cacodemons222
Hell knights2913
Barons of hell81314
Revenants666
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns222
Super shotguns444
Chainguns222
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Clips222
Bullet boxes444
Shells444
Shell boxes151515
Rockets555
Rocket boxes161616
Energy cells151515
Bulk cells222
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Medikits999
Stimpacks222
Health bonuses666
Megaspheres111
Blue armors222
Invulnerabilities432
KeysITYTD and HNTRHMPUV and NM
Blue keycards111
Yellow keycards111
Red keycards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels333

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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