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MAP19: Blessed are the Quick (Icarus: Alien Vanguard)

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This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
Icarus maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP19: Blessed are the Quick is the nineteenth level of Icarus: Alien Vanguard. It takes place in a cathedral on another planet, and was designed by Rand Phares.

Walkthrough

Icarus MAP19 map

Map of MAP19

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the east of the map, walk up the stairs onto the platform with the rocket launcher to open a bookshelf behind you, revealing either a chaingunner (on easy) or a revenant (on medium and hard skills). Enter the alcove he came from to find a switch. Flip it to lower the backpack in the nexus's center, return there and reenter the compartment north of the eastern exit (where you used a gargoyle switch to lower the blue bars before) to find that a lion switch has been revealed there (sector 194). Trigger it to lower the energy cell next to the backpack in the center for acquisition.
  2. The compartment where you find the red keycard counts as a secret (sector 170).

Bugs

There are some pairs of unavoidable (at least one of each pair is triggered by at least player #1) only once usable walkover Linedefs arranged like an upside-down V on the platform where coop players spawn, opening doors that stay closed and closing doors/raising floors that stay opened/lowered in a deathmatch.
Concerning closing doors/raising floors: some of these have to be opened/lowered again in further map progress by using switches. Since it is possible to trigger only one walkover Linedef of each pair, then use the only, once usable switch (with the same Tag), reverting the effect and then (after a respawn) triggering the unused Linedef, a player may trap his team, preventing it from exiting the map.

  • Tag 17: Linedefs 102 and 2443 (Type 119 - W1 Floor Raise to Next Higher Floor) and Linedef 1372 (Type 23 - S1 Floor Lower to Lowest Floor); first walkover raises the blue bars (sector 119), using the switch lowers these again. A possible second walkover raises these once more for good.
  • Tag 13: Linedefs 2418 and 2441 (Type 5 - W1 Floor Raise to Lowest Ceiling) and Linedef 1870 (Type 23 - S1 Floor Lower to Lowest Floor); first walkover raises the backpack (on sector 83) and closes the door (sector 193) to secret#1, using the switch (in the bookshelf mentioned in secret #1) lowers/opens these again. A possible second walkover raises/closes these once more for good.
  • Tag 15: Linedefs 2419 and 2440 (Type 5 - W1 Floor Raise to Lowest Ceiling) and Linedef 2851 (Type 23 - S1 Floor Lower to Lowest Floor); first walkover raises the blue skull key (on sector 81), using the switch lowers the sector again. A possible second walkover raises it once more for good.
  • Tag 29: Linedefs 2438 and 2439 (Type 5 - W1 Floor Raise to Lowest Ceiling) and Linedef 1505 (Type 23 - S1 Floor Lower to Lowest Floor); first walkover raises the yellow skull key (on sector 80), using the switch lowers the sector again. A possible second walkover raises it once more for good.
  • Tag 16: 13 walkover Linedefs (98 - 101 and 138 - 146, all Type 130 - W1 Floor Raise to Next Higher Floor (fast)), surrounding the players' spawn platform and Linedef 1358 (Type 23 - S1 Floor Lower to Lowest Floor); first walkover raises the yellow bars (sector 112), using the switch lowers these again. Any possible further walkover raises these once more for good.
  • Tag 43: A single walkover Linedef (0, Type 5 - W1 Floor Raise to Lowest Ceiling) that is used when player #1 moves northwards from his spawnpoint and Linedef 2102 (in secret #1, Type 23 - S1 Floor Lower to Lowest Floor); in case player #1 is inactive while the rest of the team is progressing in the map, using the switch inside secret #1 to lower the there mentioned energy cell (on sector 82), after then player #1 awakens and moves on, the energy cell is raised again for good.
  • In case of an inactive player #1, only Tag 16 walkover Linedefs are triggered by players #2 and #3 (and in addition Tag 29 and possibly Tag 15 Linedefs by player #4) when these players move straight northwards from their spawn position, causing the map's exit is unreachable (until player #1 moves or a player respawns to trigger "his" Linedefs).

These bugs are present only in multiplayer, as in single-player mode, the player cannot return to the spawn platform as it is to high to climb on (unless jumping is enabled).
To avoid this: on the players' spawn platform go to the southernmost wall, the southwestern corner and move straight northwards to the platform's edge. Return to the southernmost wall and walk from the southeastern corner straight northwards to the platform's edge. Walk over the platform's edges, trying to trigger each Tag 16 walkover linedef: The western and eastern sides each consist of two of these linedefs, while the northwestern, the northern and the northeastern sides each consist of three of these.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed01:21Graham "Grazza" Burgess2004-11-01ic19-121.zip
NM speed03:08Graham "Grazza" Burgess2004-11-02ic19n308.zip
UV max10:09George Bell1996-07-01icuvdemo.zip
NM100S
UV -fast12:32Roger Moraga1997-04-13icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist


Miscellaneous demos

RunTimePlayerDateFileNotes
UV speed -nomonsters01:10Graham "Grazza" Burgess2004-02-25icar_gb1.zip
UV max TAS03:41Andy Olivera2000-01-09icuvlmps.zip

Deathmatch

Statistics

Map data

Things367
Vertices2785
Linedefs2854
Sidedefs1299
Sectors316

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants689
Troopers246
Chaingunners81215
Pain elementals002
Arch-viles001
Demons61116
Spectres479
Imps91819
Cacodemons246
Barons of hell234
Revenants022
Arachnotrons111
Mancubi023
Lost souls0010
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Super shotguns111
Rocket launchers111
Plasma guns211
BFG9000s011
AmmunitionITYTD and HNTRHMPUV and NM
Clips333
Bullet boxes233
Shells333
Shell boxes666
Rockets333
Rocket boxes111
Energy cells444
Bulk cells333
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Medikits642
Stimpacks171513
Health bonuses111111
Soul spheres110
Green armors011
Blue armors100
Armor bonuses111111
Computer maps111
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Yellow skulls111
Red keycards111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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