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MAP20: Central Processing (TNT: Evilution)

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
TNT: Evilution maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP20: Central Processing is the twentieth map of TNT: Evilution. It was designed by Drake O'Brien and uses the music track "Horizon" by Tom Mustaine.

Contents

OverviewEdit

A computer station
DuconAdded by Ducon
A big slime trail
DuconAdded by Ducon
Stairs before the end
DuconAdded by Ducon

StatisticsEdit

Map dataEdit

Things703
Vertices2688
Linedefs2436
Sidedefs935
Sectors321

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Spider Masterminds111
Sergeants183227
Spectres51012
Imps88113116
Demons81213
Barons of Hell002
Troopers543
Cacodemons245
Lost Souls16157
Arch-Viles122
Pain Elementals047
Chaingunners52348
Revenants3811
Mancubi123
Arachnotrons146
Hell Knights212
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs121515
Medikits161615
Soul spheres411
Health bonuses232323
Armor bonuses191919
Green armors111
Blue armors111
Invulnerabilities222
Berserks111
Invisibilities221
Radiation suits322
Automaps111
WeaponsITYTD and HNTRHMPUV and NM
Rocket launchers111
Plasma guns111
Chainsaws111
BFG 9000s111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells91010
Shells181818
Rockets161616
Rocket boxes1099
Energy cells222
Ammo boxes191923
Shell boxes171919
KeysITYTD and HNTRHMPUV and NM
Blue skulls (Doom95 only, rest have blue cards)111
Red skulls111
Yellow skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels999

WalkthroughEdit

Map of MAP20
FredrikAdded by Fredrik

SecretsEdit

  1. Near the beginning of the level is a large, black-walled room with several desks in it. In this room is a teleporter pad; step through and you'll be taken to a nearby chamber with some crates in it. There is a series of small crates leading up to the top of a large wooden box with some shotgun shells on it. Open the wall of the adjacent crate (it has a "3" on it) to reveal a secret area. One of the walls inside this secret can open, letting you exit.
  2. Accessing secret #1 will cause one of the walls in the crate room to lower, revealing some armor and a computer map. The outcropping near these items has a red brick texture; lower it for a medikit. Ride the lift back up and you'll reach a secret area with a BFG. While standing at the top of the BFG's pedestal, you will see a gargoyle face on the wall far to the south. Shoot it to lower the nearby gate, letting you exit through the teleport in the gargoyle's alcove.
  3. In the nukage pool area containing the blue skull key, there is a metal-textured wall to the west. Open it and pass through the long tunnel (the seeming dead end is in fact a lift). You'll eventually come to a room with lava in it; the second tunnel leading out is tagged secret. It's impossible to complete this level without triggering this secret.
  4. The second half of the tunnel from secret #3 is also tagged secret and impossible to miss.
  5. Upon entering the room with the yellow skull key, you'll see the long, diagonal wall to your left lower before you can reach it. Simply open it back up to get the bulk cell it hides.
  6. Just around the corner from secret #5 (directly across from the yellow skull key itself) is another openable wall with a slightly different texture from the ones surrounding it. This one holds an invulnerability sphere.
  7. At the end of the level is a huge outdoor area with a number of fenced-in ledges surrounding a long river. While walking along the ledge, you'll have to take a lift up to the next ledge. If you ride it all the way to the top, you'll see a small alcove with a bulk cell in it. Open the damaged-looking wall in this alcove to reveal a teleport that lets you skip a decent portion of the ledge-traversing part of the level.

BugsEdit

  • It is possible to get stuck permanently if you straferun from the BFG's pedestal into the barred corridor in secret #2 before you have shot the gargoyle face. Since the gate blocks your path in the north and the face lies too high to be hit from the corridor, you can only load a saved game, kill yourself to restart the level or use the no clipping cheat to make an escape.
  • Not so much a bug in itself as an opportunity to see one, collecting the Soul Sphere on the damaging floor in the outside courtyard is a great place to see the ouch face bug.

SpeedrunningEdit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed02:39Drew "stx-Vile" DeVore2002-03-31ev20-239.zip
NM speed07:18Xit Vono2002-08-10tn20-718.zip
UV max10:21Yashar "GeminI" Garibzadeh2001-02-04ev201021.zip
NM100S07:18Xit Vono2002-08-10tn20-718.zip
UV -fast15:39Kai-Uwe Humpert1997-01-21tnt20-gm.zip
UV -respawn
UV Tyson43:37Xit Vono2002-11-10et204337.zip
UV pacifist05:29Drew "stx-Vile" DeVore2003-04-25ep20-529.zip

External linksEdit

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