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This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Lurking Fear is the twentieth map of Plutonia 2. It was designed by Jochen Schneidau (Angus) and Adolf Vojta (Gusta), and uses the music track "End Is Nigh" by Jamie Robertson.

Walkthrough[]

PL2 MAP20 map

Map of MAP20

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

Official[]

  1. After hitting the switch to lower the bars blocking the first skull door, go through that door. Open the wall with the misaligned texture to your right to find a hallway (#1) leading to a backpack and a chaingunner.
  2. When you enter the patio on the eastern section on the map, you will hear a door opening. Proceed to the northeastern corner of this patio and look at west-north-west. Hiding behind the outer corner wall (and maybe beyond the patio railing) is a small gargoyle face door that has opened. Shoot at it, then walk out of the patio and straight ahead past the chaingunner's hiding place into a teleporter. This hidden passageway (#2) contains a chainsaw and soul sphere.

Non-official[]

  1. An invulnerability sphere can be seen in the blue switch room. Although it does not count as a secret, it is nonetheless non-trivial to reach. Outside of the room, in the toxic blood sea, is a skull switch wall that behaves like a platform and can be lowered to access a rocket launcher, twelve rocket boxes, a radiation suit and a demon. (You have to collect the blue skull key first to be able to access this area.) Stay on this platform until it raises back up. From there, run over the tiny fence post that is next to the skull platform, you should hear a door noise. Lower the skull again to go back to the other side, and turn to the right, you should see a teleport pad which will lead you to the invulnerability sphere.

Statistics[]

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 27 39 40
Troopers 31 60 60
Chaingunners 14 15 25
Pain elementals 7 10 16
Cyberdemons 2 3 3
Spider masterminds 0 0 1
Arch-viles 5 7 11
Demons 14 14 22
Imps 61 61 67
Cacodemons 19 21 37
Hell knights 9 9 12
Barons of hell 7 4 4
Revenants 15 29 33
Arachnotrons 10 16 16
Mancubi 3 4 6
Lost souls 6 6 6
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 1 1 1
Bullet boxes 3 3 3
Shells 5 5 5
Shell boxes 12 12 12
Rockets 4 4 4
Rocket boxes 29 29 29
Bulk cells 10 10 10
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 2 2 2
Medikits 25 25 25
Stimpacks 6 6 6
Soul spheres 5 5 4
Megaspheres 2 2 2
Green armors 2 2 2
Blue armors 1 1 1
Radiation suits 11 11 11
Invulnerabilities 2 1 1
Invisibilities 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 2 2 2

End of Mission Text[]

The red glare of the crimson clouds has faded, and you now see the slimy bowels of Hell exposed above you.

You've learned that the elder brother of the twins you defeated, Baphomet and the Gatekeeper, awaits beyond a chain of heavily fortified stronholds [sic].

Time to find this abominable fiend and kick its bones to the ends of time!

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