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MAP20: Mountain Depot (Memento Mori)

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This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
Memento Mori maps 11-20

01 02 03 04 05 06 07 08 09 10
(11-20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31, 32

MAP20: Mountain Depot is the twentieth level of Memento Mori. It was designed by Scott Lampert <scott@lampert.org>, and uses the music track "Terror" by Mark Klem.

Walkthrough Edit

MM MAP20 map

Map of MAP20

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

In order to get the red key in the northwest building use the green slime wall to raise the floor.

Other points of interestEdit

There is a BFG9000 in a small room in the west. The room is blocked by three doors that are opened by switches. One switch at the eastern side of the central building, one is in the northwest building, and one is at the eastern building. There is also a teleporter that brings you from the southern building to the switch in the center of the map helping you to reach the western room before the doors close again. To get the BFG you have to perform a rocket jump. One way is to shoot at the closed door running backwards. This lifts you sufficiently to grab the BFG.

SecretsEdit

  1. In the southern pipe room in the central building, one set of pipes in the east is arranged differently from the rest. Press on this portion of the wall to find a compartment containing a blur artifact. (sector 248)
  2. In the Cyberdemon's cave, there is a stone passageway leading into a large stone room. (sector 195) Flip the skull switch in the southeast to unveil a compartment with a box of ammo, an armor bonus (only on Ultra-Violence or higher,) and a teleporter. The teleporter leads to another compartment; open the wall directly in front of you to access a normally caged-off area at the entrance of the cave containing a megasphere and an invulnerability. Go back into the teleporter you came from to be taken back outside of the cave.
  3. In the building accessible beyond the red key door, there is a giant section of wall in the southern hallway covered with electronics. Open this wall to reveal a secret room with a backpack and a box of rockets. (sector 181)

BugsEdit

Demo filesEdit

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

Current recordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:11Jakub "method_man" Razak2003-12-20mm20-111.zip
NM speed
UV max07:19Jakub "method_man" Razak2003-12-28mm20-719.zip
NM100S
UV -fast10:46Chris "Ryback" Ratcliff2001-04-24mm201046.zip
UV -respawn05:48Chris "Ryback" Ratcliff2002-05-04mm20r548.zip
UV Tyson
UV pacifist

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

Statistics Edit

Map dataEdit

Things466
Vertexes1440
Linedefs1802
Sidedefs2666
Sectors291

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information Edit

Inspiration and development Edit

Trivia Edit

See also Edit

Sources Edit

External links Edit

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