Wikia

Doom Wiki

MAP21: Asmodeus' Circle (Plutonia Revisited)

3,479pages on
this wiki
Talk0
This article is a stub. Please help the Doom Wiki by expanding it.
PRCP maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret levels: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

Strategy

Secrets

  1. As you leave the cage you start the map in, push the wall under the skull switch to your left to lower the pillar (sector 51) with the megasphere on it in front of you behind the fence. Drop down into the southwestern blood pool later to grab it. You have to step on the pillar's center to register the secret.
  2. From the map's central circle take the western route. Behind the bridge with the 16 armor bonuses, push the wall under the southern skull switch on the western wall to open a niche (sector 10) between the skull switches with a BFG9000 in it.

Bugs

In vanilla Doom, the visplane overflow can occur on this map.
Opening the door (sector 108) on the eastern route to release the monster behind it (thing 140: mancubus on easy skill levels or thing 137: cyberdemon on medium and hard skills), not killing it and continuing the map may result in keeping some enemies trapped forever: Using the switches with the linedef tags 3, 4 and 5 let several enemies teleport to several locations. If the sector 15, 16 or 17 is occupied by the aforementioned monster at the moment when the enemy tries to teleport it, it will never be teleported since the corresponding linedef action is 125 W1 Teleport (Monsters only). The teleportation only works if the enemy crosses the linedef for the very first time and if no monster is on the target sector.
Because of the high probability that some of the arch-viles will resurrect some monsters, the kill count may exceed 100% anyway on most source ports, but after killing any enemy on the map and standing in front of the exit, one may hear several monsters grunting. Using the iddt cheat shows the remaining monsters moving around in their starting places, unable to teleport in.
To avoid this, try to kill any monster as soon as possible before using any switch.

Statistics

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants14108
Chaingunners41012
Pain elementals155
Cyberdemons012
Arch-viles888
Spectres122436
Imps5711
Cacodemons111111
Hell knights444
Barons of hell4812
Revenants121822
Arachnotrons234
Mancubi876
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Super shotguns222
Chainguns111
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes999
Shells222
Shell boxes131313
Rocket boxes141414
Bulk cells101010
PowerupsITYTD and HNTRHMPUV and NM
Backpacks444
Medikits444
Stimpacks777
Health bonuses999
Megaspheres222
Green armors222
Armor bonuses161616
Radiation suits333
KeysITYTD and HNTRHMPUV and NM
Red skulls111

Around Wikia's network

Random Wiki