MAP21: Nirvana (Doom II)

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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Doom II levels 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret levels: 31, 32

MAP21: Nirvana is the twenty-first map of Doom II. It was designed by Sandy Petersen and uses the music track "Countdown To Death".

Contents

[edit] Strategy

Map of MAP21
Map of MAP21

[edit] Walkthrough

Pick up the health bonuses and medikits in the starting area (A) and kill the imps in front of you. Take the teleporter on the right. On the other side, continue along the path either way, killing spectres and shotgun guys along the way. Once you approach the teleporter at the end, the wall will open, releasing two pairs of revenants. Flip the switch to lower the wall, then step through the second teleporter (B).

In the next area, flip all four switches on the triangular platform (C). This raises a staircase in front of you. The nearest step actually acts as a lift, so lower it and step on. Once it has risen again, you can jump onto the triangular platform (D) to retrieve the rocket launcher. Afterwards, climb the stairs and continue down towards a horde of imps and mancubi as well as two teleporters. Take the one on the right.

In the next area, press the use key on any of the four walls to lower them, unleashing an ambush of imps around you. Crossing into their territory causes the next four walls two lower, revealing a further two pain elementals. After all the enemies are dead, pick up the yellow skull key (E) and go through the teleporter. To get the megasphere in the room you just came from, flip the switch closest to the teleporter and go through again. Run into the megasphere's corner before it rises again. Once you have obtained the megasphere, flip the other switch to open a shortcut back to the starting area. This time take the teleporter on the left (F).

Open the yellow walls in the next area. From here, follow the ledge around to the end, then drop down onto the imps' platform and flip the switch. This lowers the chaingunners' platform across the way, where you can pick up the red key (G). Grab the nearby radiation suit and head back out into the main slime pit with the brown platforms. The blue key rests on the northwestern-most platform (H). Lower the platform just southeast of this as you would a lift, ride it up and drop onto the blue key platform. Once you've obtained all 3 keys, head back to the southeast corner of the pit and lower the platform there (I). Ride it back up to the ledge, make your way through the red and blue barriers, then exit.

[edit] Secrets

There are no official secrets in this level.

[edit] Speedrunning

[edit] Routes and tricks

You do not need the blue key to finish this level, as there is enough space to fit through the gap between the blue doors.

[edit] Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:17Vincent Catalaá2001-11-21lv21-017.zip
NM speed00:27Jakub "method_man" Razak2003-06-27nm21-027.zip
UV max02:19Anders Johnsen2003-01-17lv21-219.zip
NM100S
UV -fast02:44Vincent Catalaá2000-01-30fa21-244.zip
UV -respawn02:15Henning Skogsto2000-04-05re21-215.zip
UV Tyson09:50Daniel "Demonlord" Lindgren1997-06-18ty21-950.zip
UV pacifist00:28Kim "N.C." Lundqvist2003-11-16pa21-028.zip

[edit] Statistics

[edit] Map data

Things217
Vertices396
Linedefs327
Sidedefs538
Sectors61

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants71419
Spectres003
Imps245576
Chaingunners3811
Revenants124
Mancubi013
Hell Knights036
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Medikits202020
Health bonuses161616
Invulnerabilities111
Radiation suits444
Megasphere111
WeaponsITYTD and HNTRHMPUV and NM
Rocket launchers111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Rockets666
Rocket boxes111
Shell boxes444
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Yellow skulls111
Blue skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels666

[edit] External links

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