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MAP21: Sanctuary (Memento Mori II)

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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP21: Sanctuary is the twenty-first level of Memento Mori II. It was designed by Andy Badorek and uses the music track "Dredge" by Mark Klem. It contains a separate area for multiplayer competition.

Mission briefing Edit

According to both the text file and the Infopack:

Okay marines, you are in for trouble. Massive enemy activity has been reported in your destination area, strategically important places have been occupied by large numbers of enemy forces.
Our scout team has reported that enemy forces concentrate around a place called SANCTUARY, which seems to be of special interest to the enemy. Unfortunately the scout team could not get close enough because the entryway was locked and surrounding buildings were well guarded.
Your task is to jump in and clear the area of enemy presence, then proceed in order to find SANCTUARY, and, if possible, find out why it is important to the enemy.
The scout team has discovered abandonned [sic] ammonition [sic] stocks in several places but you are advised to keep count on your ammo or you'll end up throwing stones at those beasts. You may expect massive opposition and ambush attacks.
Before we lost contact with our scouts they reported a sudden rocket attack in a large square room in the most western part of your destination area. It is probably better to avoid that room if you want to make it home in one piece.
Good luck.

Walkthrough Edit

MM2 MAP21 map

Map of MAP21

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the north of the level, you can press upon the metal pillar to lower it like an elevator. (sector 218) Take it up and pass through the opening to get a soul sphere.
  2. When you reenter the starting area through the red key door south of the southern stairway, an alcove will be revealed in the northeast corner. Drop into the water and use the stone elevator; take it up, and jump into the alcove. Open the metal section in the north to reveal a secret tunnel with a medikit and a bulk cell. (sector 277)
  3. At the southern stairway, climb onto its edges from the top, and then jump to the platform in the north. Open the next two doors to find a switch; flip it, and the Arch-Vile's pillbox to the north will open. Jump out the window, and enter the pillbox to collect a box of rockets and a rocket launcher. (sector 187)
  4. In the room where you lower the green pillars blocking the yellow skull key room, you can walk through the eastern door, upon which an alcove will open in the southeast. Head to this alcove, and look to the south to find that a section of the brick wall is not worn out. Open this to find a clip, a computer map, and a switch. (sector 333)
  5. Flip the switch in secret #4, and return to the hallway where the green pillars are or were to find that you can now access the multiplayer portion of the level. (sector 331) Here, you can obtain four medikits, two boxes of shells, two boxes of rockets, and a bulk cell.
  6. In the yellow skull key room's elevator, there is a recess in the north. Open it when the elevator is lowered to find a soul sphere. (sector 386)

BugsEdit

The platform with 4 sets of shells and, more importantly, the blue skull key can be lowered by pressing a satyr switch available after completing the first part of the level (linedef 316), but also by pressing 'use' on the eastern part of one of the metal pillars supporting the ceiling (linedef 28).

Demo filesEdit

Areas / screenshots Edit

Speedrunning Edit

Routes and tricksEdit

Current recordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed02:27Oyvind Stenhaug2003-05-14m221-227.zip
NM speed
UV max14:59Anthony Soto2003-02-16m2211459.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

RunTimePlayerDateFileNotes
.zip

Deathmatch Edit

Statistics Edit

Map dataEdit

Things697
Vertexes2381
Linedefs2861
Sidedefs3914
Sectors441

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Arch-Viles344
Barons of Hell2913
Cacodemons202528
Chaingunners92229
Cyberdemons222
Demons171919
Hell Knights9810
Imps677979
Lost Souls71515
Pain Elementals31013
Revenants41213
Sergeants384644
Spectres257
Troopers444
PowerupsITYTD and HNTRHMPUV and NM
Backpacks444
Blue armors111
Computer maps111
Green armors111
Health bonuses131313
Medikits363424
Radiation suits100
Soul Spheres222
Stimpacks141723
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns777
Super shotguns666
Chainguns555
Rocket launchers444
Plasma rifles555
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips155
Bullet boxes544
Shells222222
Shell boxes141415
Rockets333
Rocket boxes444
Cells181818
Bulk cells121110
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Technical information Edit

Inspiration and development Edit

Trivia Edit

See also Edit

Sources Edit

External links Edit

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