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MAP22: Arachnophobia (Requiem)

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Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Arachnophobia is the twenty-second map of Requiem. It was designed by Iikka Keränen, and uses the music track "Reason for Nothing" by Mark Klem.

Description

There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough

Requiem MAP22

Map of MAP22

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On your way through the storage room to the switch enabling access to the red key, one stack of two crates has a tiny, inexplicable gap between them. Press on the bottom crate, and it will turn out to be a lift, leading you to a soul sphere and a box of rockets. (sector 31)
  2. Once you enter the building where the red key is, a section of the central building's east wall will lower, revealing two arachnotrons. In this room, you will find an alcove with a box of rockets at the north. Press on the tile at the east side of the northern wall to find combat armor. (sector 205)
  3. In the room immediately following the red key-locked door, flags hang at each corner. Push on the southwest flag to find a soul sphere. (sector 243)

Bugs

Due to the way in which the level's REJECT lump is composed, all monsters in sector 293 will be unable to detect your presence, even if you are standing right in front of them, and will not move until they are attacked. Furthermore, all actors standing in this sector are immune to blast damage. Whether this was intentional or not is unknown.

The lift involved in secret #1 consists of two sectors: an outer sector (sector 30) and an inner sector (sector 31.) However, both the front and back sides of the lines separating the two sectors (linedefs 226, 227, and 228) are untextured, and it is possible to block the outer sector while the inner sector continues to rise. If this happens, a hall of mirrors effect will be visible until the outer sector rises.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed03:18Adam Williamson2001-12-22rq22-318.zip
NM speed
UV max05:18Henning Skogsto2002-07-10rq22-518.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things297
Vertexes1862
Linedefs2401
Sidedefs3545
Sectors294

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons112133
Barons of hell012
Cacodemons358
Chaingunners81618
Demons468
Hell knights81011
Imps303842
Mancubi31013
Revenants71520
Sergeants4
Spider masterminds1
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s1
Chainsaws1
Plasma guns1
Rocket launchers1
Shotguns4
Super shotguns1
PowerupsITYTD and HNTRHMPUV and NM
Backpacks4
Berserks1
Blue armors1
Green armors1
Medikits9
Soul spheres2
Stim packs1
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes15
Ammo clips2
Bulk cells6
Energy cells2
Rocket boxes9
Rockets2
Shell boxes8
Shells24
KeysITYTD and HNTRHMPUV and NM
Blue keycards1
Red keycards1
Yellow keycards1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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