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MAP22: Impossible Mission (The Plutonia Experiment)

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Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Impossible Mission is the twenty-second map of Plutonia. It uses the music track "The Dave D. Taylor Blues" from Doom II (the same as Doom II's MAP22: The Catacombs).

Strategy

Plutonia MAP22 map

Map of MAP22

Walkthrough

To get the red card involves several steps. First, make your way to the big nukage pool through the left blue door as you are facing the pair of blue doors. Immediately to your left is a nukage hallway. Go straight through, and upon making a right turn, go straight to where the spiked soldier hangs. Turn right, then right again to a lift, which takes you to a raised platform with a yellow card switch. That switch lowers bars in the room where the 6 cans on fire are. There is a switch now exposed, when hit, will lower the teleporter platform next to it. Be careful, entering the teleporter puts you on the same platform as the red card, a soul sphere, a chain gunner and 4 barrons. Best strategy is to jump off the platform, and hit them from afar with rockets.

Secrets

  1. Behind the blue doors is a huge nukage pool. At the back of this area is a tunnel, at the start of which you can see a rocket launcher behind a gate. Continue along the tunnel to the right, hugging the left wall as you go. One of the walls lacks the green glow along its bottom edge that the surrounding walls have. It can be opened, and the passage behind it leads to the aforementioned rocket launcher.
  2. In the narrow passage leading to the rocket launcher in secret #1, there is another wall that does not have a green glow on it. Open it to reveal a teleporter to a ledge back in the nukage pool area.
  3. Still in the nukage pool area, step onto the platform bordering the eastern of the two blue doors. Quickly open the door and hug the left wall. An alcove containing a teleporter to a secret area will be open temporarily (Note: Crossing from the nukage onto the platform or vice versa is what actually triggers the alcove to open).
  4. Behind the red doors is a wooden structure with a switch on it, at the far side of a lake of nukage. While the "front" (west-facing) side of the switch opens the door to the exit, the "back" (east-facing) side opens a secret room in the nearby cave with the glowing red floor.

Bugs

  1. In the twisted corridor at the north side of the map are two sunken areas, one containing a Hell Knight and the other containing Chaingunners. At both entrances to this section of the corridor are lines of type 130 to raise these areas. However, the one on the east is in the middle of the corridor and can be walked around. If you subsequently fall into one of the unraised pits you can become trapped.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:11Vincent Catalaá2001-11-03pl22-111.zip
NM speed02:32Drew "stx-Vile" DeVore2002-04-29pn22-232.zip
UV max05:15Anders Johnsen1998-11-18pl22-515.zip
NM100S02:45Drew "stx-Vile" DeVore2002-04-29ps22-245.zip
UV -fast13:34Peo Sjoblom1997-01-10plt22-gm.zip
UV -respawn
UV Tyson
UV pacifist04:07Drew "stx-Vile" DeVore2005-02-28pp22-407.zip

Statistics

Map data

Things496
Vertices1680
Linedefs1709
Sidedefs2449
Sectors175

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants182913
Spectres121212
Imps151515
Demons441
Barons of Hell7811
Troopers2455
Cacodemons222
Arch-Viles011
Pain Elementals112
Chaingunners313955
Revenants5612
Mancubi555
Arachnotrons333
Hell Knights142
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Stim packs131717
Medikits788
Soul spheres001
Health bonuses375858
Armor bonuses555
Green armors222
Megasphere110
WeaponsITYTD and HNTRHMPUV and NM
Rocket launchers222
Plasma guns111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Shells151515
Rockets292929
Rocket boxes91515
Energy cells888
Shell boxes141514
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Yellow cards111
Red cards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels161616

External links

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