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===Secrets===
 
===Secrets===
# Behind the blue doors is a huge nukage pool. At the back of this area is a tunnel, at the start of which you can see a rocket launcher behind a gate. Continue along the the tunnel to the right, hugging the left wall as you go. One of the walls lacks the green glow along its bottom edge that the surrounding walls have. It can be opened, and the passage behind it leads to the aforementioned rocket launcher.
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# Behind the blue doors is a huge [[Damaging floor|nukage]] pool. At the back of this area is a tunnel, at the start of which you can see a [[rocket launcher]] behind a gate. Continue along the tunnel to the right, hugging the left wall as you go. One of the walls lacks the green glow along its bottom edge that the surrounding walls have. It can be opened, and the passage behind it leads to the aforementioned rocket launcher.
# In the narrow passage leading to the rocket launcher in secret #1, there is another wall that does not have a green glow on it. Open it to reveal a teleporter to a ledge back in the nukage pool area.
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# In the narrow passage leading to the rocket launcher in secret #1, there is another wall that does not have a green glow on it. Open it to reveal a [[teleporter]] to a ledge back in the nukage pool area.
 
# Still in the nukage pool area, step onto the platform bordering the eastern of the two blue doors. Quickly open the door and hug the left wall. An alcove containing a teleporter to a secret area will be open temporarily ''(Note: Crossing from the nukage onto the platform or vice versa is what actually triggers the alcove to open)''.
 
# Still in the nukage pool area, step onto the platform bordering the eastern of the two blue doors. Quickly open the door and hug the left wall. An alcove containing a teleporter to a secret area will be open temporarily ''(Note: Crossing from the nukage onto the platform or vice versa is what actually triggers the alcove to open)''.
# Behind the red doors is a wooden structure with a switch on it, at the far side of a lake of nukage. While the "front" (west-facing) side of the switch opens the door to the exit, the "back" (east-facing) side opens a secret room in the nearby cave with the glowing red floor.
+
# Behind the red doors is a wooden structure with a switch on it, at the far side of a lake of nukage. While the "front" (west-facing) side of the switch opens the door to the exit, the "back" (east-facing) side opens a secret room in the nearby cave with the [[Animated flat|glowing red floor]].
   
 
===Bugs===
 
===Bugs===

Revision as of 21:47, 17 December 2014

Template:Plutonia 21-30

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Impossible Mission is the twenty-second map of Plutonia. It uses the music track "The Dave D. Taylor Blues" from Doom II (the same as Doom II's MAP22: The Catacombs).

Strategy

Plutonia MAP22 map

Map of MAP22

Walkthrough

Secrets

  1. Behind the blue doors is a huge nukage pool. At the back of this area is a tunnel, at the start of which you can see a rocket launcher behind a gate. Continue along the tunnel to the right, hugging the left wall as you go. One of the walls lacks the green glow along its bottom edge that the surrounding walls have. It can be opened, and the passage behind it leads to the aforementioned rocket launcher.
  2. In the narrow passage leading to the rocket launcher in secret #1, there is another wall that does not have a green glow on it. Open it to reveal a teleporter to a ledge back in the nukage pool area.
  3. Still in the nukage pool area, step onto the platform bordering the eastern of the two blue doors. Quickly open the door and hug the left wall. An alcove containing a teleporter to a secret area will be open temporarily (Note: Crossing from the nukage onto the platform or vice versa is what actually triggers the alcove to open).
  4. Behind the red doors is a wooden structure with a switch on it, at the far side of a lake of nukage. While the "front" (west-facing) side of the switch opens the door to the exit, the "back" (east-facing) side opens a secret room in the nearby cave with the glowing red floor.

Bugs

  1. In the twisted corridor at the north side of the map are two sunken areas, one containing a Hell Knight and the other containing Chaingunners. At both entrances to this section of the corridor are lines of type 130 to raise these areas. However, the one on the east is in the middle of the corridor and can be walked around. If you subsequently fall into one of the unraised pits you can become trapped.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:11 Vincent Catalaá 2001-11-03 Template:Competnftp
NM speed 02:32 Drew "stx-Vile" DeVore 2002-04-29 Template:Competnftp
UV max 05:15 Anders Johnsen 1998-11-18 Template:Competnftp
NM100S 02:45 Drew "stx-Vile" DeVore 2002-04-29 Template:Competnftp
UV -fast 13:34 Peo Sjoblom 1997-01-10 Template:Competnftp
UV -respawn
UV Tyson
UV pacifist 04:07 Drew "stx-Vile" DeVore 2005-02-28 Template:Competnftp

Statistics

Map data

Things 496
Vertices 1680
Linedefs 1709
Sidedefs 2449
Sectors 175

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 18 29 13
Spectres 12 12 12
Imps 15 15 15
Demons 4 4 1
Barons of Hell 7 8 11
Troopers 24 5 5
Cacodemons 2 2 2
Arch-Viles 0 1 1
Pain Elementals 1 1 2
Chaingunners 31 39 55
Revenants 5 6 12
Mancubi 5 5 5
Arachnotrons 3 3 3
Hell Knights 1 4 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 13 17 17
Medikits 7 8 8
Soul spheres 0 0 1
Health bonuses 37 58 58
Armor bonuses 5 5 5
Green armors 2 2 2
Megasphere 1 1 0
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 2 2 2
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 15 15 15
Rockets 29 29 29
Rocket boxes 9 15 15
Energy cells 8 8 8
Shell boxes 14 15 14
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 16 16 16

External links