MAP22: The Catacombs (Doom II)

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This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
Doom II levels 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret levels: 31, 32

MAP22: The Catacombs is the twenty-second map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues".

Contents

[edit] Strategy

Map of MAP22
Map of MAP22

[edit] Walkthrough

Right off the bat, secrets #1 and #2 are accessible if you wish to go that route. If not, simply lower the lift in front of you (A) and ride it up to the central area. Kill the chaingunners on the "compass" platform (B) and drop into the slime pit, killing any spectres that get in your way. Lower the green lion-faced block in the northwest corner of the pit and ride it up (C). In this next area, flip the switch in the corner and pick up the berserk pack. Continue up the stairs and along the path, killing monsters along the way. When you reach the upside-down-"T"-shaped structure (D), go through the door on the south side, kill the imp, and go through the teleporter.

From here, pick up the blue skull key (E) and run along the walkway back onto the compass platform. Walk along the bridge to the west and pick up the rocket launcher. Drop back into the slime and lower the baron-faced block in the northeast corner (F). Drop down the shaft, kill the demons, and raise the bars using the blue key. Walk through the arched tunnel and drop into the next area. Flip the switch to lower a wall, releasing a Baron of Hell. Kill him, and flip the switch to lower the lift to the red key (G). Pick it up (Secret #3 is here) and follow the passage back out to the bars. Go around the arched tunnel this time and flip the switch at the end. Be wary of the chaingunners that a released upon doing this. Quickly make your way back through the now-open bars before they close again. Lower the green pillar in the corner to get back to the central area. Drop into the slime one last time, and lower the gargoyle-faced block (H). Open the red door, killing chaingunners along the way. Flip the switch behind the last door to exit the level.

[edit] Secrets

  1. In the northwest corner of the starting room, there is a slightly recessed dark green wall (I). Open it to reveal a soul sphere, security armor, and a box of rockets.
  2. On the southern wall of the starting room, there are five torches. Press the use key on the green torch (J) to lower a floor to your right (K) that leads to a plasma rifle and a teleporter to the main area.
  3. Immediately after picking up the red skull key, open the Baron-of-Hell-faced wall to your right (L). Behind it is a teleporter (M) to secret #2.

[edit] Speedrunning

[edit] Routes and tricks

[edit] Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:37Vincent CatalaƔ2000-01-09lv22-037.zip
NM speed00:50David "mr.twister" Ficenec2003-01-17nm22-050.zip
UV max01:11Radek Pecka2004-01-18lv22-111.zip
NM100S00:50David "mr.twister" Ficenec2003-01-17nm22-050.zip
UV -fast01:27Radek Pecka2003-01-22fa22-127.zip
UV -respawn01:27Radek Pecka2001-05-21re22-127.zip
UV Tyson02:49Henning Skogsto1999-05-13ty22-249.zip
UV pacifist01:03Oyvind Stenhaug2001-07-30pa22-103.zip

[edit] Statistics

[edit] Map data

Things121
Vertices590
Linedefs657
Sidedefs940
Sectors140

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Spectres257
Imps71518
Demons113
Barons of Hell001
Chaingunners111825
Revenants012
Hell Knights010
PowerupsITYTD and HNTRHMPUV and NM
Stim packs222
Medikits444
Soul spheres011
Armor bonuses555
Green armors111
Berserks111
Radiation suits222
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Rocket launchers111
Plasma guns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells011
Shells333
Rocket boxes111
Ammo boxes111
Shell boxes222
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Blue skulls111

[edit] External links

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