MAP23: Hatred (Requiem)

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Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Hatred is the twenty-third map of Requiem. It was designed by Dario Casali, and uses the music track "Dry Rot" by Mark Klem. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

This map is a taste of what Final Doom is all about - unleashing the potential of the DooM2 [sic] engine.
The level incorporates a unique use for the Archvile [sic] ghost making technique, where it can resurrect a demon giving him the ability to walk through walls and not be shot. The first known way to kill such an enemy is to hit him in a rocket explosion. Another way is to get the ghost to hit another enemy who has a close attack ability, who will then go and tear the ghost apart.

[edit] Walkthrough

Map of MAP23
Map of MAP23
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. While traveling through the sewer, a portion of the northern wall is misaligned. Press on it to activate a lift with a blur artifact on top. This lift leads to a megasphere and a yellow key-locked door leading to the same destination as the other one. (sector 114)
  2. Open the door leading into the building where the red key is, and head into the west of the building to find a switch, which must be pressed before the door closes again. (sector 240) If this switch is flipped before the final boss battle begins, the floor on which the final boss sits will be unable to lower, making any rockets fired at it guaranteed to connect. Unfortunately, while the switch can be flipped, the door opens too low for you to enter the sector it's in, preventing you from registering this secret unless the noclip cheat is used.

[edit] Bugs

In multiplayer, the Icon of Sin will not be present. However, this level does not contain an exit linedef, preventing you from leaving the level in multiplayer gameplay unless a timer has been set through the -timer switch. The Deathmatch Repair File created by Steve Terry adds an exit switch found in the easternmost of the tunnels leading down to the sewer. During single-player gameplay, this exit will be closed off, requiring you to complete the level in the intended fashion.

Because one of the secrets cannot be triggered, only 50% Secrets can be obtained.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed06:18Xit Vono2002-07-07rq23-618.zip
NM speed
UV max07:22Adam Hegyi1998-08-01rq23-722.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things604
Vertexes1722
Linedefs2018
Sidedefs2953
Sectors243

[edit] Things (per skill levels)

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final bosses
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma guns
BFG9000s
AmmunitionITYTD and HNTRHMPUV and NM
Clips
Bullet boxes
4 shotgun shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Energy cell packs
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links

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