Wikia

Doom Wiki

MAP23: Hatred (Requiem)

3,479pages on
this wiki
Talk0
Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Hatred is the twenty-third map of Requiem. It was designed by Dario Casali, and uses the music track "Dry Rot" by Mark Klem. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed. It also features a battle with the final boss.

Description

According to both the text file and the Requiem info pack:

This map is a taste of what Final Doom is all about - unleashing the potential of the DooM2 [sic] engine.
The level incorporates a unique use for the Archvile [sic] ghost making technique, where it can resurrect a demon giving him the ability to walk through walls and not be shot. The first known way to kill such an enemy is to hit him in a rocket explosion. Another way is to get the ghost to hit another enemy who has a close attack ability, who will then go and tear the ghost apart.

Walkthrough

Requiem MAP23

Map of MAP23

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. While traveling through the sewer, a portion of the northern wall is misaligned. Press on it to activate a lift with a blur artifact on top. This lift leads to a megasphere and a yellow key-locked door leading to the same destination as the other one. (sector 114)
  2. Open the door leading into the building where the red key is, and head into the west of the building to find a switch, which must be pressed before the door closes again. (sector 240) If this switch is flipped before the final boss battle begins, the floor on which the final boss sits will be unable to lower, making any rockets fired at it guaranteed to connect. Moreover, if you hit monsters in the corridor just behind the Icon of sin, you can make damages to the Icon.

Bugs

In multiplayer, the Icon of Sin will not be present. However, this level does not contain an exit linedef, preventing you from leaving the level in multiplayer gameplay unless a timer has been set through the -timer switch. The Deathmatch Repair File created by Steve Terry adds an exit switch found in the easternmost of the tunnels leading down to the sewer. During single-player gameplay, this exit will be closed off, requiring you to complete the level in the intended fashion.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed06:18Xit Vono2002-07-07rq23-618.zip
NM speed
UV max07:22Adam Hegyi1998-08-01rq23-722.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things604
Vertexes1722
Linedefs2018
Sidedefs2953
Sectors243

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons11
Arch-viles1
Barons of hell10
Chaingunners18
Cyberdemons3
Demons22
Hell knights24
Imps11
Lost souls19
Mancubi9
Pain elementals7
Revenants37
Romero's head1
Sergeants1314
Spectres8
Spider masterminds01
Wolfenstein SS2431
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s1
Chainguns1
Plasma guns1
Rocket launchers1
Super shotguns2
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses10
Backpacks8
Blue armors2
Computer maps1
Green armors1
Health bonuses34
Invisibilities1
Medikits8
Stim packs43
invulnerabilities1
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes8
Ammo clips3
Bulk cells4
Energy cells8
Rocket boxes20
Rockets33
Shell boxes12
Shells11
KeysITYTD and HNTRHMPUV and NM
Blue keycards1
Red keycards1
Yellow skull key1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Around Wikia's network

Random Wiki