Fandom

Doom Wiki

MAP23: Showdown (Memento Mori)

3,484pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
Memento Mori maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

MAP23: Showdown is the twenty-third level of Memento Mori. It was designed by Milo Casali and uses the music track "Scary 2" by Mark Klem.

Walkthrough

MM MAP23 map

Map of MAP23

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets in this level.

Bugs

  • Some of the items placed at the spawn points of coop players #2, #3 and #4 cannot be collected in single-player mode, but are not flagged as multiplayer only:
    Three shotguns (things #7, #8, #9), three super shotguns (things #18, #19, #21), three shell boxes (things #10, #11, #12) and one of the bulk cells (thing #396) placed for player #3.
    (The backpacks can be collected without being teleported.)

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

When doing episode runs, this is the earliest level in which you can obtain a BFG 9000 without losing time. After flipping the switch that reveals the southern side of the level, lower the elevator again, and move quickly to the inner, northwest corner of the "plus," before flipping the switch. A teleporter will be revealed in the east; run into it to grab the BFG, and then open any of the doors and run through to be teleported back. If you are quick, you can telefrag the Arch-Vile in that room on your way out. All of this can be accomplished before the southern portion has finished lowering.

None of the three keycards are required to complete the level. The blue door is too high to impede your path, and a death slide can be performed by killing yourself with a rocket fired at any of the walls in the exit alcove, with your back facing the portal. Your corpse will slide underneath the red and yellow doors, and into the portal, ending the level. This death slide was first demonstrated in a Compet-N recording in Drew "stx-Vile" DeVore's 01:46 UV speed run of this level ([1]).

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:34Oyvind Stenhaug2001-01-10mm23-134.zip
NM speed01:55Drew "stx-Vile" DeVore2002-05-08mm23n155.zip
UV max05:56Drew "stx-Vile" DeVore2002-03-05mm23-556.zip
NM100S
UV -fast12:07Chris "Ryback" Ratcliff2001-04-22mm231207.zip
UV -respawn04:32Casey Alvis2002-05-06mm23r432.zip
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things569
Vertexes613
Linedefs770
Sidedefs1085
Sectors99

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants888
Chaingunners444
Pain elementals888
Cyberdemons222
Spider masterminds001
Arch-viles282828
Demons393939
Spectres383838
Imps353535
Cacodemons121212
Hell knights999
Barons of hell252525
Revenants343434
Arachnotrons151515
Mancubi454545
WeaponsITYTD and HNTRHMPUV and NM
Shotguns444
Super shotguns444
Rocket launchers111
Plasma guns222
BFG9000s333
AmmunitionITYTD and HNTRHMPUV and NM
Shell boxes373737
Rocket boxes545454
Bulk cells464646
PowerupsITYTD and HNTRHMPUV and NM
Backpacks444
Medikits686868
Megaspheres666
Green armors111
Invulnerabilities222
KeysITYTD and HNTRHMPUV and NM
Blue keycards111
Yellow keycards111
Red keycards111

Technical information

Inspiration and development

Trivia

This level is wicked.

See also

Sources

External links

Also on Fandom

Random Wiki