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MAP24: Io Lab (Memento Mori II)

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This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP24: Io Lab is the twenty-fourth level of Memento Mori II. It was designed by Sean Birkel in a techbase style reminiscent of Knee-Deep in the Dead, similar to his famous Doom episode replacement, Fava Beans. It uses the music track "GloomKeep" by David "Tolwyn" Shaw.

The level appears to be based on "Shit for DOOM" (SHIT.WAD,) an incomplete Doom level that Birkel had submitted to the idgames archive when he lost mapping inspiration. The original was a replacement for E1M7: Computer Station, and was influenced by that level. The beginning area of this level is highly reminiscent of that of E1M7: Titan's Anomaly from Fava Beans.

Mission briefing

According to both the text file and the Infopack:

This region was one of the first human on Io. The technics [sic] are old and of no use, but the enemy might be interested in it. We don't expect any humans in there, since these buildings were closed months ago. The thing is, when you're back we don't want to have ANY creature out there anymore. So, get going. Nice and easy, you've got plenty of time for this.

Walkthrough

MM2 MAP24 map

Map of MAP24

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the map start area, pass the yellow door north of the toxic pool and go straight north. In the northern room with two barrels under skylights, the silver pillar in the southwestern corner can be lowered to reveal a switch. Flip it and return to the staircase opposite the blue key door to find that a tunnel (sector 115) has opened to reveal an armor bonus and an imp. At the end of this tunnel, press on the metal wall to lower it and obtain a blur artifact.
  2. Immediately after the red key door, a portion of the northern wall (sector 142) has taller panels than the rest. Open it to reveal a secret stairway leading to an alcove east of the containment area, allowing you to jump onto the crates.
  3. Enter secret #2, and then jump to the tallest stack of crates west of you. After this, jump to the westernmost stack (sector 190) to obtain a plasma gun.
  4. To the west of secret #3 is a recess in the wall. Open it to find a computer map (sector 198).
  5. At the northwest of the toxic pools, there is a tunnel that ends with a switch. Flip this switch and then return to the southwest of the map, in the hallway leading to where you found the yellow keycard. From the door east of this hallway, look to the west. North of the lamp is a green portion of the wall, standing out from the brown walls around it. Open it to reveal a secret tunnel; if you flipped the aforementioned switch, the tunnel's lowermost stair (sector 32) is passable and you will be able to head outside, where you can find (skill dependent) three/four/six troopers, a medikit, seven clips, a set of shells, a box of shotgun shells, a bulk cell, two boxes of rockets, a rocket launcher and a soul sphere.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed04:03Miguel "myk" Folatelli2003-03-03m224-403.zip
NM speed
UV max05:42Eugene Kapustin2004-03-14m224-542.zip
NM100S
UV -fast09:05Chris "Ryback" Ratcliff2001-08-28m224f905.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things386
Vertexes835
Linedefs1102
Sidedefs1460
Sectors244

Things

MonstersITYTD and HNTRHMPUV and NM
Barons of Hell135
Cacodemons345
Chaingunners568
Demons456
Hell Knights434
Imps242934
Lost Souls112026
Mancubi111
Pain Elementals012
Revenants579
Sergeants242934
Spectres236
Troopers243346
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses151515
Computer maps111
Green armors111
Health bonuses141414
Invisibilities111
Medikits131313
Soul Spheres111
Stimpacks999
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Super shotguns222
Chainguns222
Rocket launchers111
Plasma rifles111
BFG 9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips484848
Bullet boxes333
Shells353535
Shell boxes555
Rockets666
Rocket boxes222
Bulk cells222
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
Yellow cards111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels111111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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