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MAP24: Outpost of the Evil Dead (Plutonia 2)

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This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
Plutonia 2 maps 21-30


01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31, 32, 33

MAP24: Outpost of the Evil Dead is the twenty-fourth map of Plutonia 2. It was designed by Erik Alm, and uses the music track "Against God's Will" by Eric Baker (The Green Herring).

Walkthrough

PL2 MAP24 map

Map of MAP24

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

The lift in the west of the hallway in the north of the northern red door can only be lowered from the bottom, so once you rode the lift up you need to go on. (On hard skill levels there is just a mancubus up here.) Ride antoher lift down to access the platform in the northeast of the nukage pool you saw when the map started.

As soon as you enter this platform, a wall (sector 474) in the northern part of the hallway surrounding the nukage pool will lower, blocking access to the northern part of the map including both soul spheres and all items you left there.

So better loot the northern part of the map before entering that lift.

Secrets

  1. Go south from the map start to find another, smaller nukage pool. Drop down and grab the plasma gun in the western wall's alcove to register the secret. Open the back wall to find a partial invisibility and a teleporter that brings you back to the chaingun.
  2. In the room with the blue keycard is a column with blue lights that when pressed will open the wall in its front, in wich you will find a teleporter that leads to the pillar with the soul sphere in the patio.

Bugs

The blue key door opens strangely. Instead of seeming as if it were opening like any other door you'd see in Doom, it appears to slide or scroll upward in an odd way. This is because that one side of the door was made as "upper unpegged" during the maps creation.

Upper unpegged would be the right choice to make when creating a map, where one would want a less boring way for a door to open.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants1710
Troopers458
Chaingunners545
Cyberdemons011
Arch-viles116
Demons335
Spectres578
Imps233027
Cacodemons689
Hell knights457
Barons of hell355
Revenants152430
Mancubi536
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Super shotguns111
Chainguns111
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes555
Shells171717
Shell boxes111111
Rockets262626
Rocket boxes766
Energy cells111
Bulk cells232
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Berserks111
Medikits151514
Soul spheres222
Green armors111
Blue armors111
Radiation suits111
Invisibilities111
KeysITYTD and HNTRHMPUV and NM
Blue keycards111
Red keycards111

Technical information

Inspiration and development

Trivia

  • A possible name for this map during development was "Out of Our Sight".

See also

Sources

External links

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