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MAP26: Dark Dome (Alien Vendetta)

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Alien Vendetta maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Dark Dome is the twenty-sixth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track "Into Sandy's City" from Doom II. It was one of the few maps to remain unchanged from the first release to the second.

AlienVendetta-map26-start

Reception committee

AlienVendetta-map26-central

After the storm

AlienVendetta-map26-water

Water fall

Strategy

AV MAP26 map

Automap view of MAP26: Dark Dome

Walkthrough

Secrets

  1. There is a smaller water-floored area on the east side of the main area, accessed through either of two short, low tunnels (a room full of Revenants opens when you enter the area). In the northwest corner of this area, there's a small opening between two raised platforms; an invulnerability sphere is visible atop one of them. Go through the gap between these two platforms and you'll see a red square on the far wall. Shoot this square, then return to the southern half of this room. A bar blocking a staircase leading up out of the water has been raised (the staircase is located just south of the northern entrance tunnel). At the top of the stairs are two teleporters, both leading to platforms with Arch-Viles on them in the main area - if you haven't killed these Arch-Viles, you will likely telefrag them. One of the platforms has a blur sphere on it, the other an invulnerability sphere.
  2. There is another smaller water-floored area off the main room, this one to the south; accessed by torch-lined tunnels to the far east and west, and a third, larger entryway in the center. Go as far east as you can in this area, where you'll see a large, roughly triangle-shaped patch of gray rock in the otherwise brown-colored rock wall. You can see some cracks in a nearby (brown) wall; open this wall and flip the switch behind it to lower the gray wall. Inside is a motherlode of soul spheres.
  3. At the farthest south point of the map, up the stairs from where secret #2 was, are three rooms connected by archways. Go into the center room, where you can see a soul sphere atop a waterfall. To reach this secret, you'll first need to step into the pool of water in front of you - but be forewarned that this causes three cyberdemons to rise from the water. Once they have been dealt with, go back into the water and look on the wall on the left. Part of the brown dirt wall has a larger "grain" than its surroundings; open it to reveal a teleporter to the top of the waterfall.

Speedrunning

AlienVendetta-map26-trap

Trapped zone

AlienVendetta-map26-marble

Marble near the end

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed **
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things
Vertices
Linedefs
Sidedefs
Sectors

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Trivia

See also

External links

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