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MAP26: Plutopia (Plutonia 2)

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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Plutonia 2 maps 21-30


01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31, 32, 33

MAP26: Plutopia is the twenty-sixth map of Plutonia 2. It was designed by Thomas van der Velden, and uses the music track "Plutopia" by James Paddock.

Walkthrough

PL2 MAP26 map

Map of MAP26

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. In the building in the south of the blue skull key, there is a green armor on top of a small green platform.  Walk diagonally up into the tan colored wall area with blood on it to reveal a room (sector 497) with twelve health bonuses and a blur sphere.
  2. After falling down from the ventilation shaft on a green armor, you will enter a room with a long curved staircase and barrels. Open the back wall of the eastern alcove to reveal a blue armor in a secret shortcut (sector 426) back to the ventilation shaft.
  3. After entering the yellow-key door in the open area with the spider mastermind, enter the teleporter which teleports you to the other door requiring the yellow-key. Return to the door you used to enter this hallway for the very first time. Turn around and go through the new opening in the eastern wall to enter a secret room (sector 133) with four backpacks. In here, open the back wall in the alcove to the east to kill two (one on easy skill levels) chaingunners and find six rockets and 4 shotgun shells. Due to a limitation of the game engine, you can open a passage and a window between this hideout and the teleporter right south of the yellow door by pressing the use key on "invisible triggers" right after going through the yellow door. So the secret room also can be entered from the chaingunner's hideout. (The "invisible triggers" in fact are part of the bars that will block the yellow door while fighting the cyberdemon. Pushing those from the yellow door side or the switch in the cyberdemon's circle not only will remove the bars, but also open the passage between teleporter and hideout.)
  4. In the large open area with the tunnel that looks like intestines, right before entering the tunnel walk along the ledge on the west wall to enter an area with a soul sphere (sector 59).

Non-official

  1. Fall into the well at the map start to find a medikit and a box of shotgun shells. Push the switch to raise the ground so you can exit the well.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants566
Troopers212121
Chaingunners81113
Pain elementals234
Cyberdemons111
Spider masterminds111
Arch-viles134
Demons152122
Spectres222
Imps294344
Cacodemons51621
Hell knights367
Barons of hell334
Revenants51517
Arachnotrons598
Mancubi1810
Lost souls357
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns222
Super shotguns333
Chainguns222
Rocket launchers222
Plasma guns222
AmmunitionITYTD and HNTRHMPUV and NM
Clips111
Bullet boxes888
Shells91212
Shell boxes111213
Rockets202020
Rocket boxes101010
Energy cells222
Bulk cells888
PowerupsITYTD and HNTRHMPUV and NM
Backpacks555
Berserks333
Medikits161616
Stimpacks888
Health bonuses121212
Soul spheres111
Green armors333
Blue armors222
Armor bonuses666
Invisibilities111
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Yellow skulls111
Red skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels121212

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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