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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
This level occupies the map slot MAP52. For other maps which occupy this slot, see Category:MAP52.
This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP26: The Abandoned Mines (MAP52 in PSX/Saturn, MAP28 in GBA) is the twenty-sixth map of Doom II. It was designed by John Romero and uses the music track "Message for the Archvile".

MAP26 map

Map of MAP26


Walkthrough[]

You start out in what appears to be an abandoned mine. Hit the switch and follow the caged hallway crossing an intersection and turning left at the end (A). After eliminating the Cacodemons flip the switch and go back into a new access at the corner (B). After dispatching the Imps get the red key and go back to the hallways. Return to the intersection, go west and enter the red door (C).

Cross the pool of toxic waste and climb the stairs. Watch out for the Baron who will be in a small raising section (D). Get the blue key and retrace your steps back out the red door. Follow the whole walkway until you arrive in a huge room with a curved walkway above a pool of toxic waste (E). Watch for Cacodemons to raise up from there and follow the walkway to the blue door.

In that outdoor area, make your way around the walkway to a platform with a yellow key (F). Retrace your way back through the huge room and back into the caged walkways. At the intersection go back north and around the corner and enter the yellow door near the switch you hit for the red key (G). Jump in the hole to exit.

Secrets[]

Official[]

  1. At the level start, immediately turn around and open the wall behind you to reveal a secret area (H).
  2. Return to the starting room and press the switch. Once the floor lowers, open the vented wall to the right (I) to access another fairly extensive secret area. (NOTE: This secret is inaccessible in the Sega Saturn port due to the entry alcove being too small to pass through, thereby making it impossible to get 100% secrets and kills.)
  3. The wall behind the blue key opens, revealing a switch (J).
  4. Press the switch in secret #3, and return to the previous, lava-floored room. Two timed lifts have been lowered on the north and south walls (K). Ride the northern lift up into an alcove containing a combat armor vest. One of the walls in this alcove is differently textured from the rest. Open it and follow the tunnel to a soul sphere.

Non-official[]

  1. The caged room from official secret #1 (see above) is surrounded by a huge moat of green nukage which has a radiation shielding suit and 2 teleporters: one takes you atop the tallest of the 2 pillars overlooking the end of the room platform (from this, you can run onto the top of the smaller pillar to grab the plasma gun), while the other warps you to an otherwise unaccessible ledge containing an energy cell pack.

Speedrunning[]

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:41 Vincent Catalaá 2000-08-18 lv26-041.zip
NM speed 00:46 Jakub "method_man" Razak 2003-07-06 nm26-046.zip
UV max 03:09 Radek Pecka 2004-01-18 lv26-309.zip
NM100S 01:17 Henning Skogsto 2000-03-11 ns26-117.zip
UV -fast 03:55 Henning Skogsto 2000-02-15 fa26-355.zip
UV -respawn 02:32 Jakub "method_man" Razak 2003-12-10 re26-232.zip
UV Tyson 27:55 Daniel "Demonlord" Lindgren 1997-06-16 ty262755.zip
UV pacifist

Statistics[]

Map data[]

Things 296
Vertices 818
Linedefs 850
Sidedefs 1184
Sectors 126

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 2 2
Spectres 0 1 1
Imps 6 17 27
Barons of Hell 1 2 2
Cacodemons 5 16 23
Lost Souls 1 14 29
Chaingunners 3 13 14
Mancubi 1 2 3
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 10 8 6
Medikits 19 18 17
Soul spheres 1 1 1
Health bonuses 35 35 35
Armor bonuses 21 21 21
Green armors 1 1 1
Blue armors 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk cells 1 1 1
Shells 18 19 18
Rockets 3 3 3
Rocket boxes 5 6 6
Energy cells 1 1 1
Ammo boxes 6 6 6
Shell boxes 7 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 11 11 11

Video[]

Other Points of Interest[]

In the automap, the lava pool beyond the red door has a sunken bridge.

External links[]

Entry from
Bloodfalls
Doom II Level Exit to
Monster Condo
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