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MAP27: Planned Overload (Plutonia Revisited)

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PRCP maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret levels: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

Strategy

Secrets

Official

  1. From the map start go north. Ride up the first lift, go east and descend the stairs. Use the switch in front of you to lower the lift with the blue armor and step on it. After riding it up, push the recessed wall to the east to open a niche (sector 20), containing a backpack, a box of shotgun shells, a box of rockets and a bulk cell.
  2. Return to the map's first lift and ascend the stairs west of it. Upstairs, lower the northern metal wall with yellow lights at the bottom to find an alcove (sector 111) with a soul sphere in it.
  3. Once more return to the map's first lift, go north and take the eastern path at the fork. Enter the room in the east of the bend. The part of the floor where the two stimpacks are on is in fact a lift. Step on it to lower it and straferun, (thus using wallrunning) to the east as there a teleporter far away has lowered and is about to rise again very soon. As you enter it, you are teleported on the pillar (sector 137) with the BFG9000, two (one on hard skill levels) bulk cells and a medikit on it.

Non-official

  1. As you enter the room where the BFG-9000 is in from the southwest or southeast, you trigger the lift in the north of the room to lower, releasing an arch-vile. Do not kill him instantly, instead run in front of one of the four windows surrounding the northern part of the room and let him attack you to perform an arch-vile jump on the window ledge. Drop down to the large outside area. In the west of the westernmost window you find a room with a berserk pack, 17 health bonuses, an invisibility sphere, a computer area map and a teleporter to get back to the map's first lift. If you killed the arch-vile yet, you can make an attack noise at the edge of the (better still closed) blue door to awake the cyberdemon, let him teleport in and kill him. Then open the blue door and wait for (one of) the arch-vile(s) in the exit room to attack you.

Statistics

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants171717
Chaingunners262839
Pain elementals001
Cyberdemons111
Arch-viles234
Demons466
Imps292523
Cacodemons222
Hell knights444
Barons of hell111
Revenants162424
Arachnotrons222
Mancubi333
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
Super shotguns111
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes111
Shells141414
Shell boxes777
Rockets226
Rocket boxes555
Energy cells191915
Bulk cells332
PowerupsITYTD and HNTRHMPUV and NM
Backpacks111
Berserks111
Medikits111111
Stimpacks373737
Health bonuses171717
Soul spheres222
Green armors433
Blue armors111
Armor bonuses272727
Invisibilities111
Computer maps111
KeysITYTD and HNTRHMPUV and NM
Blue keycards111
Yellow keycards111
Red keycards111

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