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===Secrets===
 
===Secrets===
# In the southwest region of the map, do not raise the stairway. Instead, run to the inset in the wall and open it to reveal a lift. Take it up into the [[Arch-Vile]]'s pillbox, containing four [[box of rockets|boxes of rockets]] and (on Hurt Me Plenty or lower) a [[BFG 9000]]. Entering this pillbox opens an alcove nearby. Enter this alcove to find an elevator that you can take up to the pillbox and back again. Stepping onto this elevator counts as a secret. ('''sector 223''') Alternatively, if you have not raised the stairway by then, going through the bloodstained door in the northeast of the map will open the wall hiding this elevator in the pillbox.
+
# After leaving the map start area, standing in front of four steel walls, strictly go west. In the southwesternmost region of the map, east of the two dead trees, go south, but do not push the switch (it raises a stairway). Instead, run to the inset in the eastern wall, thus opening an alcove in the north of the dead trees, releasing a [[hell knight]] on easy, a [[baron of hell]] on medium or an [[arch-vile]] on hard [[skill level]]s and a [[pain elemental]]. Open the inset to reveal a lift. Take it up into the baron's pillbox, containing (a [[BFG9000]] on easy and medium skills,) a [[box of shotgun shells]], a [[box of rockets]], a [[Energy cell pack|bulk cell]] and a [[backpack]]. Entering this pillbox opens an alcove in its southeast, releasing a [[sergeant]], two (one on easy skills) [[chaingunner]]s, (an arch-vile on hard skills,) (a [[revenant]] on medium and hard skills,) and a baron of hell. (Raising the stairs after opening this alcove will not prevent you from registering the secret.) Enter this alcove to find (another deaf baron on medium and hard skills in front of) an elevator ('''sector 223''') (with an arch-vile on it on medium and hard) that you can take up to the pillbox and back again. Going through the bloodstained door in the northeast of the map will open the wall hiding this elevator in the pillbox if you have not opened it from the elevator before.
  +
# From the four steel walls mentioned in secret #1, strictly go north, passing the [[super shotgun]]'s plinth and the lit circle with the three [[medikit]]s. Push the switch west of the [[mancubus]]'s platform to lower it, revealing the entrance to a room with two sergeants, (a baron on medium and hard skills,) a bulk cell and a teleporter. Open the northwestern wall ('''sector 508''') in this room to find a backpack and another bulk cell.
# In the building with the teleporter leading to the walkway on the southeast building, open the northwest wall to find a [[bulk cell]] and a [[backpack]]. ('''sector 508''')
 
# In the northernmost building, jump from the southern window into the guard tower to acquire a [[box of ammo]], a backpack, and a bulk cell. ('''sector 233''')
+
# From the switch you used in secret #2, continue going north, passing a wooden guard tower ('''sector 233'''). Enter the building in its north from the western side and jump from the southern window into the guard tower to acquire a [[box of bullets]], a backpack and a bulk cell.
# In the central building, cross the southwest corner, and a wall will open in the northwest of the building. Go back to the northwest to find a backpack. ('''sector 149''')
+
# In the central building (to the west of the mancubus's platform mentioned in secret #2), cross the southwestern corner to the east, and a wall will open in the northwest of the building. Go back to the northwest to find (a chaingunner on hard and) a backpack ('''sector 149''').
  +
# Triggering secret #4 to open also opened a compartment right east of that corner, containing a [[spectre]], (a hell knight on hard,) a shell box and a rocket box. Open the eastern wall ('''sector 153''') to find a [[soul sphere]].
# In the compartment that opens in the south of the central building, open the eastern wall to find a [[soul sphere]]. ('''sector 153''')
 
# In that same compartment, open the western wall to find a bulk cell. ('''sector 155''')
+
# In that same compartment, open the western wall ('''sector 155''') to find a bulk cell.
# In the northeast of the central building, flip the switch, and then return to the west to find that the silver bars blocking another switch have been raised. Flip the switch, and then enter secret #4 to find another compartment containing a [[combat armor]]. ('''sector 456''')
+
# In the northeast of the central building, flip the switch, and then return to the west to find that the silver bars blocking another switch have been raised. Flip the switch, and then enter secret #4 to find another compartment ('''sector 456''') containing a [[blue armor]].
# In the northwest of the easternmost building, press on southwest portion of the southern wall to reveal a corridor containing three [[cell]]s. ('''sector 524''') It also leads into another room containing a [[box of ammo]].
+
# In the northwestern room of the easternmost building (east of the one with the mancubus's platform mentioned in secret #2), press on western portion of the southern wall to reveal a corridor ('''sector 524''') containing three [[energy cell]]s. It also leads into another room containing (a chaingunner on medium and hard and) a bullet box.
# In the northern room of the easternmost building, head into the southeast corner. After that, exit the building and head over to the eastern side to find a newly-opened compartment containing three [[sergeant]]s and a bulk cell. ('''sector 200''')
+
# In the northern room of the easternmost building, enter the room to the east and exit it through the southern door. After that, exit the building and head over to the eastern side to find a newly-opened compartment ('''sector 200''') containing three sergeants and a bulk cell.
# After jumping the gap into the gray stone building, open the second northern wall after you enter to reveal a backpack, a [[box of shells]], a [[berserk pack]], and a combat armor. ('''sector 296''')
+
# After jumping the gap into the gray stone building in the north of the one where you found secrets #8 and #9, open the second northern wall ('''sector 296''') after you enter to reveal a backpack, a shell box, a [[berserk]] pack and a blue armor.
# In the cuboid, outdoor area with the switch opening the door to the toxic pool, a portion of wall in the southwest looks different from the others. Open it to reveal a secret room containing a backpack, a box of ammo, a box of shells, three boxes of rockets, and a [[megasphere]]. ('''sector 408''')
+
# In the cuboid outdoor area (in the northernmost part of the map) with the switch opening the door to the toxic pool, the southernmost portion of the western wall in the southwest looks different from the others. Open it to reveal a secret room ('''sector 408''') containing a backpack, eight bullet boxes, five shell boxes, three boxes of rockets and a [[megasphere]].<br/>''Since you can open this room only once, you should save it up until right before entering the yellow door as from the area behind it there is no way back to the rest of the map.''
# In the same cuboid, outdoor area, another portion of wall in the northwest has a different texture. Open this wall to find a [[computer map]]. ('''sector 425''')
+
# In the same cuboid outdoor area, the northernmost portion of the western wall has a different texture. Open this wall ('''sector 425''') to find a [[computer map]].
# Before entering the toxic pool room, press on the switch nearby the entryway. After this, enter the walkway surrounding the pool and head to the southwest. A wall will have opened here revealing a compartment containing a soul sphere. ('''sector 491''')
+
# Hit the switch in the east of the toxic pool room to reveal a switch nearby the entryway. Use it, then enter the walkway surrounding the pool and head to the southwest. A wall will have opened here revealing a compartment ('''sector 491''') containing a soul sphere.
   
 
===Bugs===
 
===Bugs===
  +
* The [[item]]s placed at the spawn points of [[Multiplayer#Cooperative|coop]] players #3 and #4 cannot be collected in single-player mode, but are not [[Thing#Flags|flagged]] as multiplayer only.<br/>At player #3's spawn ([[sector]] 415):<br/>A [[shotgun]] ([[thing]] 482), two [[box of shotgun shells|shell boxes]] (things 485 and 486) and a [[green armor]] (thing 483).<br/>At player #4's spawn (sector 414):<br/>A shotgun (thing 480), a shell box (thing 481) and a green armor (thing 499).
 
   
 
===Demo files===
 
===Demo files===
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===Things===
 
===Things===
 
{| {{prettytable}}
 
{| {{prettytable}}
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
  +
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
|[[Arachnotron]]s|| || ||
 
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
|[[Shotgun guy|Sergeants]]||52||57||62
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Heavy weapon dude|Chaingunners]]||11||36||45
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Pain elemental]]s||2||2||2
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Cyberdemon]]s||0||0||3
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
|[[Arch-vile]]s||4||8||14
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Spectre]]s||5||6||7
 
|-
 
|-
|[[Demon]]s|| || ||
+
|[[Imp]]s||67||66||66
 
|-
 
|-
|[[Hell Knight]]s|| || ||
+
|[[Cacodemon]]s||1||2||4
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Hell knight]]s||18||29||27
 
|-
 
|-
|[[Imp]]s|| || ||
+
|[[Baron of hell|Barons of hell]]||7||22||26
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
|[[Revenant]]s||1||11||12
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|[[Arachnotron]]s||1||3||3
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
|[[Mancubus|Mancubi]]||6||8||8
 
|-
 
|-
|[[Revenant]]s|| || ||
+
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
|[[Chainsaw]]s||1||1||1
 
|-
 
|-
|[[Spectre]]s|| || ||
+
|[[Shotgun]]s||3||3||3
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||
+
|[[Super shotgun]]s||1||1||1
 
|-
 
|-
|[[Trooper]]s|| || ||
+
|[[Chaingun]]s||1||1||1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|[[Rocket launcher]]s||1||1||1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|[[Plasma gun]]s||1||1||1
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[BFG9000]]s||1||1||0
 
|-
 
|-
|[[Backpack]]s|| || ||
+
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
|[[Box of bullets|Bullet boxes]]||33||33||34
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||
+
|[[4 shotgun shells|Shells]]||4||4||4
 
|-
 
|-
|[[Computer map]]s|| || ||
+
|[[Box of shotgun shells|Shell boxes]]||54||54||54
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||
+
|[[Box of rockets|Rocket boxes]]||20||20||21
 
|-
 
|-
|[[Health bonus]]es|| || ||
+
|[[Energy cell]]s||5||5||5
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
|[[Energy cell pack|Bulk cells]]||11||11||11
 
|-
 
|-
 
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
|[[Invulnerability|Invulnerabilities]]|| || ||
 
 
|-
 
|-
 
|[[Backpack]]s||12||12||12
|[[Light amplification visor|Light goggles]]|| || ||
 
 
|-
 
|-
|[[Medikit]]s|| || ||
+
|[[Berserk]]s||5||5||5
 
|-
 
|-
|[[Megasphere]]s|| || ||
+
|[[Medikit]]s||50||50||50
 
|-
 
|-
|[[Radiation suit]]s|| || ||
+
|[[Stimpack]]s||1||1||1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Supercharge|Soul spheres]]||3||3||3
 
|-
 
|-
|[[Stimpack]]s|| || ||
+
|[[Megasphere]]s||1||1||1
 
|-
 
|-
  +
|[[Armor|Green armors]]||8||8||8
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
|[[Chainsaw]]s|| || ||
+
|[[Megaarmor|Blue armors]]||3||3||3
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
|[[Partial invisibility|Invisibilities]]||0||1||1
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
|[[Computer area map|Computer maps]]||1||1||1
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
|[[Blue skull]]s||1||1||1
 
|-
 
|-
|[[Plasma rifle]]s|| || ||
+
|[[Yellow skull]]s||1||1||1
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
|[[Red skull]]s||1||1||1
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
|[[Barrel|Exploding barrels]]||31||31||31
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||
 
 
|-
 
|-
 
|}
 
|}
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
 
 
[[Category:Levels by name|City of the Unavenged (Memento Mori)]]
 
[[Category:Levels by name|City of the Unavenged (Memento Mori)]]
 
[[Category:Jens Nielsen levels]]
 
[[Category:Jens Nielsen levels]]

Revision as of 04:13, 21 May 2015

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

Template:Memento Mori 21-30 MAP28: City of the Unavenged is the twenty-eighth level of Memento Mori. It was designed by Jens Nielsen and uses the music track "Dreadnaught" by Mark Klem.

Walkthrough

MM MAP28 map

Map of MAP28

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After leaving the map start area, standing in front of four steel walls, strictly go west. In the southwesternmost region of the map, east of the two dead trees, go south, but do not push the switch (it raises a stairway). Instead, run to the inset in the eastern wall, thus opening an alcove in the north of the dead trees, releasing a hell knight on easy, a baron of hell on medium or an arch-vile on hard skill levels and a pain elemental. Open the inset to reveal a lift. Take it up into the baron's pillbox, containing (a BFG9000 on easy and medium skills,) a box of shotgun shells, a box of rockets, a bulk cell and a backpack. Entering this pillbox opens an alcove in its southeast, releasing a sergeant, two (one on easy skills) chaingunners, (an arch-vile on hard skills,) (a revenant on medium and hard skills,) and a baron of hell. (Raising the stairs after opening this alcove will not prevent you from registering the secret.) Enter this alcove to find (another deaf baron on medium and hard skills in front of) an elevator (sector 223) (with an arch-vile on it on medium and hard) that you can take up to the pillbox and back again. Going through the bloodstained door in the northeast of the map will open the wall hiding this elevator in the pillbox if you have not opened it from the elevator before.
  2. From the four steel walls mentioned in secret #1, strictly go north, passing the super shotgun's plinth and the lit circle with the three medikits. Push the switch west of the mancubus's platform to lower it, revealing the entrance to a room with two sergeants, (a baron on medium and hard skills,) a bulk cell and a teleporter. Open the northwestern wall (sector 508) in this room to find a backpack and another bulk cell.
  3. From the switch you used in secret #2, continue going north, passing a wooden guard tower (sector 233). Enter the building in its north from the western side and jump from the southern window into the guard tower to acquire a box of bullets, a backpack and a bulk cell.
  4. In the central building (to the west of the mancubus's platform mentioned in secret #2), cross the southwestern corner to the east, and a wall will open in the northwest of the building. Go back to the northwest to find (a chaingunner on hard and) a backpack (sector 149).
  5. Triggering secret #4 to open also opened a compartment right east of that corner, containing a spectre, (a hell knight on hard,) a shell box and a rocket box. Open the eastern wall (sector 153) to find a soul sphere.
  6. In that same compartment, open the western wall (sector 155) to find a bulk cell.
  7. In the northeast of the central building, flip the switch, and then return to the west to find that the silver bars blocking another switch have been raised. Flip the switch, and then enter secret #4 to find another compartment (sector 456) containing a blue armor.
  8. In the northwestern room of the easternmost building (east of the one with the mancubus's platform mentioned in secret #2), press on western portion of the southern wall to reveal a corridor (sector 524) containing three energy cells. It also leads into another room containing (a chaingunner on medium and hard and) a bullet box.
  9. In the northern room of the easternmost building, enter the room to the east and exit it through the southern door. After that, exit the building and head over to the eastern side to find a newly-opened compartment (sector 200) containing three sergeants and a bulk cell.
  10. After jumping the gap into the gray stone building in the north of the one where you found secrets #8 and #9, open the second northern wall (sector 296) after you enter to reveal a backpack, a shell box, a berserk pack and a blue armor.
  11. In the cuboid outdoor area (in the northernmost part of the map) with the switch opening the door to the toxic pool, the southernmost portion of the western wall in the southwest looks different from the others. Open it to reveal a secret room (sector 408) containing a backpack, eight bullet boxes, five shell boxes, three boxes of rockets and a megasphere.
    Since you can open this room only once, you should save it up until right before entering the yellow door as from the area behind it there is no way back to the rest of the map.
  12. In the same cuboid outdoor area, the northernmost portion of the western wall has a different texture. Open this wall (sector 425) to find a computer map.
  13. Hit the switch in the east of the toxic pool room to reveal a switch nearby the entryway. Use it, then enter the walkway surrounding the pool and head to the southwest. A wall will have opened here revealing a compartment (sector 491) containing a soul sphere.

Bugs

  • The items placed at the spawn points of coop players #3 and #4 cannot be collected in single-player mode, but are not flagged as multiplayer only.
    At player #3's spawn (sector 415):
    A shotgun (thing 482), two shell boxes (things 485 and 486) and a green armor (thing 483).
    At player #4's spawn (sector 414):
    A shotgun (thing 480), a shell box (thing 481) and a green armor (thing 499).

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

This level is notorious as the hardest level in Memento Mori to speedrun, due to its impressive difficulty provided by not only the powerful hellspawn, but also impressive complexity that allows for little to no shortcuts. A UV speed run through this level takes close to 8 minutes to finish, and a UV max run requires more than 15 minutes; the slowest UV max demo ([1],) by Istvan Pataki, lasts a showstopping 24:01.

One shortcut is a key grab that can be performed with the red skull key, by straferunning against the northern side of the platform the key is on. However, circumventing the process of lowering the platform also skips the opportunity to grab the plasma rifle, which is a necessity against the powerful enemies that inhabit this level, meaning it is not wise to perform in a single-level run. The only demos in which this is used are Drew "stx-Vile" DeVore's 31:11 MAP21-30 UV Episode run ([2]) and his 83:56 UV Run of the entire megawad ([3].)

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 08:16 Istvan Pataki 2002-03-28 Template:Competnftp
NM speed
UV max 17:42 Drew "stx-Vile" DeVore 2002-03-01 Template:Competnftp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 666
Vertexes 2030
Linedefs 2592
Sidedefs 3481
Sectors 530

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 52 57 62
Chaingunners 11 36 45
Pain elementals 2 2 2
Cyberdemons 0 0 3
Arch-viles 4 8 14
Spectres 5 6 7
Imps 67 66 66
Cacodemons 1 2 4
Hell knights 18 29 27
Barons of hell 7 22 26
Revenants 1 11 12
Arachnotrons 1 3 3
Mancubi 6 8 8
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 3 3 3
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 33 33 34
Shells 4 4 4
Shell boxes 54 54 54
Rocket boxes 20 20 21
Energy cells 5 5 5
Bulk cells 11 11 11
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 12 12 12
Berserks 5 5 5
Medikits 50 50 50
Stimpacks 1 1 1
Soul spheres 3 3 3
Megaspheres 1 1 1
Green armors 8 8 8
Blue armors 3 3 3
Invisibilities 0 1 1
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 31 31 31

Technical information

Inspiration and development

Trivia

See also

Sources

External links