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MAP28: Excavations (Icarus: Alien Vanguard)

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This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

MAP28: Excavations is the twenty-eighth level of Icarus: Alien Vanguard. It was designed by Steven Phares, and uses the music track "FastTrack" by Tom Mustaine. It is notorious as the hardest level in the megawad, due to an incredible shortage of ammo in proportion to the amount of enemies.

Walkthrough

Icarus MAP28 map

Map of MAP28

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the center of the map is a bucket containing breadsticks, held by chains. Walk through it to obtain a megasphere. (sector 223)
  2. In the same building as secret #1, enter the westernmost silver door, and flip the switch to lower an elevator in east. Run over and take this elevator to find a stimpack, a bulk cell, and a plasma rifle. At the north is a step that lets you climb onto the ledge; from there, drop from the northernmost side, and you will land on a ledge with combat armor. (sector 330)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed00:29Kristian Ronge2006-08-25ic28p029.zip
NM speed03:20Donatas Tamonis2004-02-25in28-320.zip
UV max11:27Jason Henry1999-01-26ic281127.zip
NM100S
UV -fast23:41Roger Moraga1997-04-17icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist00:29Kristian Ronge2006-08-25ic28p029.zip

Miscellaneous demos

RunTimePlayerDateFileNotes
UV max TAS06:28Andy Olivera2000-01-22icuvlmps.zip

Deathmatch

Statistics

Map data

Things283
Vertices1919
Linedefs2103
Sidedefs1507
Sectors395

Things

MonstersITYTD and HNTRHMPUV and NM
Arch-viles123
Barons of hell32
Cacodemons0711
Chaingunners102122
Demons06
Hell knights10
Imps4
Lost souls22
Pain elementals013
Revenants246
Sergeants1613
Spectres2
Troopers87
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s2
Chainguns2
Plasma guns1
Rocket launchers2
Shotguns54
Super shotguns21
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses109
Backpacks2
Blue armors3
Health bonuses3
Medikits23
Stim packs1819
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes15
Ammo clips5
Bulk cells2
Rocket boxes1
Shell boxes47
Shells7
KeysITYTD and HNTRHMPUV and NM
Blue skull key1
Red skull key1
Yellow skull key1

Technical information

Inspiration and development

I play tested the level until I was completely confident that you pretty much only had enough ammo in the level to half whatever supplies a standard player had leftover from map 27.

The concept was more along the lines of removal of any significant gain made by the player up to that point in the game. Hence the name, Excavations. The setting of the map reflected this concept. I never really made this public to the rest of the team at that time, it was more of a private joke. I was constantly told by the others on the team that there wasn't enough ammunition in the level, and against my wishes, my father eventually doubled the amount on the map before release, to my cries of, "screw em, real men punch shit to death!"

-steven

Trivia

See also

Sources

External links

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