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MAP29: Downer (Requiem)

From Doom Wiki

Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Downer is the twenty-ninth map of Requiem. It was designed by Adam Williamson, and uses the music track "The Helix" by David Shaw. It is the second-largest level in the megawad.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

I started completely fresh to create the biggest level I've ever made, and one of the biggest for Doom (there's about five, to my knowledge, that are bigger, and one is in Requiem). It's also scary and dark. Texturing influenced by map4 of mm2, one of my favourite levels. Made with the word HARD in mind.

[edit] Walkthrough

Map of MAP29
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the room with the X-shaped path over a lava pool, there is a patch of the western wall brighter than the rest of it. Push on it to find a medikit, a rocket launcher, and four rockets. (sector 32)
  2. At the northwest of the map, after activating the switch on the south side of the central pillar, look southwest to find that there is a bright patch on the southwest side of the compartment you have opened. Shoot at this patch and a bridge will rise in the southeast leading into the wall. At the end of the bridge, press on this wall to find a BFG9000 in an alcove. (sector 800) Unfortunately, the sector-type-zeroing linedef action used to raise the bridge is erroneously tagged to this alcove as well. Because a sector type is used to mark a sector as secret, raising the bridge will erase the alcove's secret flag, preventing you from registering this secret.

[edit] Bugs

Because of the high amount of Things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash.

Due to a nodebuilding error, any thing standing within 256 map units in front of linedefs 41, 106, and 107 (the cavern walls above and surrounding the demon face in the first room) will be lit at the same light level as sector 20, even though there is no beam of light visible. Additionally, if you stand at the bottom of sector 5 (the southern elevator in the first room) and face northeast at a 45° angle, all things within that range will vanish until you step out of the sector or face a different angle.

As one secret is deleted from the level before you can get to it, you can only obtain 50% Secrets on this level.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-n records for the map are:

RunTimePlayerDateFileNotes
UV speed05:55Xit Vono2002-07-10rq29-555.zip
NM speed
UV max14:02Jonas Feragen1998-07-11rq291402.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things591
Vertexes3232
Linedefs3952
Sidedefs6123
Sectors805

[edit] Things (per skill levels)

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final bosses
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma guns
BFG9000s
AmmunitionITYTD and HNTRHMPUV and NM
Clips
Bullet boxes
4 shotgun shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Energy cell packs
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links