MAP29: Downer (Requiem)
From Doom Wiki
| Requiem maps 21-30 |
|---|
- This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
MAP29: Downer is the twenty-ninth map of Requiem. It was designed by Adam Williamson, and uses the music track "The Helix" by David Shaw. It is the second-largest level in the megawad.
Contents |
[edit] Description
According to both the text file and the Requiem info pack:
- I started completely fresh to create the biggest level I've ever made, and one of the biggest for Doom (there's about five, to my knowledge, that are bigger, and one is in Requiem). It's also scary and dark. Texturing influenced by map4 of mm2, one of my favourite levels. Made with the word HARD in mind.
[edit] Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
[edit] Essentials
[edit] Other points of interest
[edit] Secrets
- In the room with the X-shaped path over a lava pool, there is a patch of the western wall brighter than the rest of it. Push on it to find a medikit, a rocket launcher, and four rockets. (sector 32)
- At the northwest of the map, after activating the switch on the south side of the central pillar, look southwest to find that there is a bright patch on the southwest side of the compartment you have opened. Shoot at this patch and a bridge will rise in the southeast leading into the wall. At the end of the bridge, press on this wall to find a BFG9000 in an alcove. (sector 800) Unfortunately, the sector-type-zeroing linedef action used to raise the bridge is erroneously tagged to this alcove as well. Because a sector type is used to mark a sector as secret, raising the bridge will erase the alcove's secret flag, preventing you from registering this secret.
[edit] Bugs
Because of the high amount of Things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash.
Due to a nodebuilding error, any thing standing within 256 map units in front of linedefs 41, 106, and 107 (the cavern walls above and surrounding the demon face in the first room) will be lit at the same light level as sector 20, even though there is no beam of light visible. Additionally, if you stand at the bottom of sector 5 (the southern elevator in the first room) and face northeast at a 45° angle, all things within that range will vanish until you step out of the sector or face a different angle.
As one secret is deleted from the level before you can get to it, you can only obtain 50% Secrets on this level.
[edit] Demo files
[edit] Areas / screenshots
[edit] Speedrunning
[edit] Routes and tricks
[edit] Current records
The Compet-n records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 05:55 | Xit Vono | 2002-07-10 | rq29-555.zip | |
| NM speed | |||||
| UV max | 14:02 | Jonas Feragen | 1998-07-11 | rq291402.zip | |
| NM100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
[edit] Miscellaneous demos
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| .zip |
[edit] Deathmatch
[edit] Statistics
[edit] Map data
| Things | 591 |
| Vertexes | 3232 |
| Linedefs | 3952 |
| Sidedefs | 6123 |
| Sectors | 805 |
[edit] Things (per skill levels)
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Arachnotrons | |||
| Arch-viles | |||
| Barons of hell | |||
| Cacodemons | |||
| Commander Keens | |||
| Cyberdemons | |||
| Demons | |||
| Final bosses | |||
| Heavy weapon dudes | |||
| Hell knights | |||
| Imps | |||
| Lost souls | |||
| Mancubi | |||
| Pain elementals | |||
| Revenants | |||
| Shotgun guys | |||
| Spectres | |||
| Spiderdemons | |||
| Wolfenstein SS | |||
| Zombiemen | |||
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Armor bonuses | |||
| Backpacks | |||
| Berserk packs | |||
| Blue armors | |||
| Computer maps | |||
| Green armors | |||
| Health bonuses | |||
| Invisibilities | |||
| Invulnerabilities | |||
| Light goggles | |||
| Medikits | |||
| Megaspheres | |||
| Radiation suits | |||
| Soul Spheres | |||
| Stimpacks | |||
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainsaws | |||
| Shotguns | |||
| Super shotguns | |||
| Chainguns | |||
| Rocket launchers | |||
| Plasma guns | |||
| BFG9000s | |||
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Clips | |||
| Bullet boxes | |||
| 4 shotgun shells | |||
| Shell boxes | |||
| Rockets | |||
| Rocket boxes | |||
| Energy cells | |||
| Energy cell packs | |||
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue cards | |||
| Blue skulls | |||
| Red cards | |||
| Red skulls | |||
| Yellow cards | |||
| Yellow skulls |
