Gaming
 

MAP29: Downer (Requiem)

From Doom Wiki

Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Downer is the twenty-ninth map of Requiem. It was designed by Adam Williamson, and uses the music track "The Helix" by David Shaw. It is the second-largest level in the megawad.

Contents

[edit] Description

According to both the text file and the Requiem info pack:

I started completely fresh to create the biggest level I've ever made, and one of the biggest for Doom (there's about five, to my knowledge, that are bigger, and one is in Requiem). It's also scary and dark. Texturing influenced by map4 of mm2, one of my favourite levels. Made with the word HARD in mind.

[edit] Walkthrough

Map of MAP29
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the room with the X-shaped path over a lava pool, there is a patch of the western wall brighter than the rest of it. Push on it to find a medikit, a rocket launcher, and four rockets. (sector 32)
  2. At the northwest of the map, after activating the switch on the south side of the central pillar, look southwest to find that there is a bright patch on the southwest side of the compartment you have opened. Shoot at this patch and a bridge will rise in the southeast leading into the wall. At the end of the bridge, press on this wall to find a BFG9000 in an alcove. (sector 800) Unfortunately, the sector-type-zeroing linedef action used to raise the bridge is erroneously tagged to this alcove as well. Because a sector type is used to mark a sector as secret, raising the bridge will erase the alcove's secret flag, preventing you from registering this secret.

[edit] Bugs

Because of the high amount of Things in this level, attempting to save your game in vanilla Doom II on this level will cause the program to crash.

Due to a nodebuilding error, any thing standing within 256 map units in front of linedefs 41, 106, and 107 (the cavern walls above and surrounding the demon face in the first room) will be lit at the same light level as sector 20, even though there is no beam of light visible. Additionally, if you stand at the bottom of sector 5 (the southern elevator in the first room) and face northeast at a 45° angle, all things within that range will vanish until you step out of the sector or face a different angle.

As one secret is deleted from the level before you can get to it, you can only obtain 50% Secrets on this level.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The Compet-n records for the map are:

RunTimePlayerDateFileNotes
UV speed05:55Xit Vono2002-07-10rq29-555.zip
NM speed
UV max14:02Jonas Feragen1998-07-11rq291402.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things591
Vertexes3232
Linedefs3952
Sidedefs6123
Sectors805

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons4
Arch-viles23
Barons of hell468
Cacodemons579
Chaingunners253339
Demons91013
Hell knights24
Imps445976
Mancubi346
Pain elementals46
Revenants81315
Sergeants435872
Spectres101722
Spider masterminds1
Troopers121721
WeaponsITYTD and HNTRHMPUV and NM
BFG 9000s1
Chainguns4
Rocket launchers1
Shotguns8
Super shotguns6
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses5
Backpacks1
Blue armors3
Health bonuses11
Medikits14
Soul spheres1
Stim packs23
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes8
Ammo clips15
Bulk cells1
Rocket boxes3
Rockets6
Shell boxes12
Shells32
KeysITYTD and HNTRHMPUV and NM
Blue skull key1
Red skull key1
Yellow skull key1

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links