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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Odyssey of Noises is the twenty-ninth map of The Plutonia Experiment. The music is "At Doom's Gate".

Odyssey of Noises is one of the most expansive and difficult of the official Doom levels. Like some of Doom II's middle levels, it resembles a city, complete with roads running between the numerous buildings. There are also several lava-filled craters, the biggest one at the south end of the level. Because of the level's layout, it is very unsafe to be out in the open, since you are exposed to attack by monsters sniping from numerous windows almost everywhere in the map.

Walkthrough[]

Plutonia MAP29 map

Map of MAP29

Red Key[]

Fight your way to the south-west of the map and find the building with the pillars outside. Go inside, climb the stairs, and run up the stone stairs to the southern building. You will be out in the open and fired at by all sides so be fast, and be ready when you approach it because it will automatically open, revealing chaingunners in your face. Take them out, and open the other door in the room to the red key. When you enter this room, a small niche in the room's west side will open revealing an arch-vile, so take him out. Press the switch in the niche he was in to lower the red bars elsewhere in the level.

Yellow Key[]

Head back to the building you started from (beware the new enemies released in this area) and find the staircase in the building directly north of this one. Go up, through the corridor and jump to the next building north of this one. Go to the northern opening, take out the enemies on the next building, then jump to that one. Then find the yellow key on the platform at the north-west of this building.

Blue Key[]

Head west and find the yellow door (roughly center-north on the automap). Open it (beware of the revenants), and hit the switch to lower the yellow bars in the blue key room, which is located on the 'street' that overlooks the huge southern canyon.

Exit[]

Head north to where you found the yellow key and go up the staircase in the building directly west of it. Take out all the enemies around you, then run across to the roof of the building to the north. (This will require either a straferun or to back up to the southern ledge to get a proper run up.) Run across again to the building to the west, and then again to the building with the blue door. Go through and hit the two blue switches (the east one will open the door to the final room, the west one will raise the staircase). Head south-west to the black building, enter, kill the arch-viles and run across the stone pillars (be careful, they collapse as you walk on them) to the exit.

Secrets[]

  1. After obtaining the red skull key, return to the building you started the level in (the southernmost of the easternmost row of buildings). A secret room will have opened on the back side of it, containing several energy cell packs.
  2. At the platform with the yellow key, run diagonally over the step (barely hitting both the step and the platform), or STRAFERUN directly from the platform, into the opening in the building directly north of it. Inside this alcove is a megasphere.

Screenshots[]

Speedrunning[]

Records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:07 Vincent Catalaá 1999-11-01 pl29-107.zip
NM speed 01:11 Jakub "method_man" Razak 2003-10-15 pn29-111.zip
UV max 07:18 Henning Skogsto 1998-12-16 pl29-718.zip
NM100S 01:20 Casey Alvis 2003-10-20 ps29-120.zip
UV -fast 15:39 Peo Sjoblom 1997-01-29 plt29-gm.zip
UV -respawn 05:13 Casey Alvis 2003-04-23 pr29-513
UV Tyson
UV pacifist 01:07 Adam Hegyi 2001-06-06 pp29-107.zip

Statistics[]

Map data[]

Things 344
Vertices 2922
Linedefs 2957
Sidedefs 1279
Sectors 287

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 2 2 2
Cyberdemons 0 0 1
Imps 19 19 22
Demons 23 27 27
Barons of Hell 3 3 3
Cacodemons 7 7 10
Arch-Viles 5 5 5
Pain Elementals 0 2 3
Chaingunners 34 41 47
Revenants 10 13 20
Mancubi 7 7 7
Arachnotrons 6 8 8
Hell Knights 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 3 3 3
Medikits 33 33 33
Soul spheres 2 2 2
Blue armors 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 7 7 7
Rockets 29 29 29
Rocket boxes 25 25 25
Ammo boxes 1 1 1
Shell boxes 17 18 20
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1

Other Points Of Interest[]

You don't actually need the red key to complete this map. Simply walking into the small room will open the niche with the button to lower the red bars, so the key is redundant.

External links[]

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