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MAP29: River Styx (TNT: Evilution)

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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
TNT: Evilution maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP29: River Styx is the twenty-ninth map of TNT: Evilution. It was designed by Jimmy Sieben. The BG music for this level is "Death's Bells" for the final time.

StrategyEdit

WalkthroughEdit

TNT MAP29 map

Map of MAP29


SecretsEdit

OfficialEdit

  1. Once you reach the "porch" of the green marble temple, find the only green torch. Press the use key on it to lower a lift on the opposite side of the porch. Ride it to the top, where a soul sphere is located.
  2. After entering the temple, hug the left wall until you reach a security armor overlooking a bridge crossing some lava. The ground it rests on counts as a secret.
  3. From secret 2, backtrack a bit and you'll come across a stairway that dips down in the middle, with an opening to an outdoor area at the lowest point. Open the green marble wall across from the opening to find an ammo cache.

Non-officialEdit

  1. Halfway through the long red tunnel in the beginning of the level, there will be a niche to your right. Open the back wall to reveal a pair of medikits.
  2. There is a S-shaped tunnel to the north-west from circular lava-filled room. After second turn, you can see a "vent" near the floor on the wall to your left. (Similar "vents" are commonly used in maps for setting off monsters by means of propagating player's gunshot sounds.) This "vent" is actually a fake wall, behind which lies the passage to a hidden room. After killing everyone in there, flip the switch and step into the teleporter to be taken to the tunnel where you came from.
  3. In the courtyard with tower in center, columns along the perimeter are placed in a pattern, alternating between stone and metallic. Metallic ones can be lowered to reveal some goodies. Look for the column that breaks the pattern (in the southwest corner), which contains a megasphere.

BugsEdit

  1. On Hurt Me Plenty, a Mancubus cannot teleport into the final area of the level, making it impossible to reach 100% kills (unless using noclip mode, then you can run into its hidden room and kill it).

ScreenshotsEdit

StatisticsEdit

Map dataEdit

Things417
Vertices2233
Linedefs2511
Sidedefs1461
Sectors477

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Spider Masterminds001
Sergeants121316
Imps151416
Demons101821
Barons of Hell001
Cacodemons079
Lost Souls0138
Arch-Viles004
Pain Elementals001
Chaingunners2916
Revenants1514
Mancubi035
Arachnotrons001
Hell Knights067
PowerupsITYTD and HNTRHMPUV and NM
Stim packs222
Medikits211919
Soul spheres222
Health bonuses121212
Armor bonuses171717
Green armors111
Invisibilities111
Megasphere111
WeaponsITYTD and HNTRHMPUV and NM
Shotguns222
Chainguns111
Rocket launchers111
Plasma guns100
Chainsaws100
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells333
Ammo clips333
Shells666
Rockets272727
Rocket boxes666
Energy cells666
Ammo boxes555
Shell boxes121212
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Yellow skulls111
Blue skulls111

SpeedrunningEdit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:48Jakub "method_man" Razak2003-05-15ev29-148.zipNOT WORKING
NM speed02:47Jakub "method_man" Razak2003-07-28tn29-247.zipNOT WORKING
UV max07:31Jakub "method_man" Razak2003-10-05ev29-731.zipNOT WORKING
NM100S02:47Jakub "method_man" Razak2003-07-28tn29-247.zipNOT WORKING
UV -fast10:30Tomas "DeDo" Kollar2003-09-07ef291030.zipNOT WORKING
UV -respawn06:09Jakub "method_man" Razak2003-10-11er29-609.zipnot tested
UV Tyson
UV pacifist04:35Drew "stx-Vile" DeVore2003-05-12ep29-435.zipWORKING

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