Map30: Haunting Dreams is the final level of Scythe 2. Unlike most Map30's, which show the player down against the Icon of Sin, this attempts something different. The layout consists of a main area hub (in the style of the hell episode) packed with monsters. From there the player must, in order, visit five subsections via teleports. Each subsection is an area from one of the previous five episodes, but with much different monsters. The player must return to the main hell area every time between areas. After clearining the fifth side area, the boss room, which is a group of Afrits, becomes accessible. From there the player teleports to a harmless Icon of Sin and is killed upon its death; however this ends the game.
The music in this map is a midi version of the song "Church of the Machine" by Symphony X.
As you start this map, go down the stairs until you reach the weapons, now to your left and right on the stone walls you can see 2 big holes with a dark room inside, the one we need is the left one, *now im not fully sure on one gets here but my guess is that u have an Arch-Vile boost you up there, inside will be a lift takeing you up to the tower (Reward: some Bulk cells,Megasphere and a Invulnerability Sphere)
Now in the big main area *look pic* there are many portals, to the left and to the right and one in the middle, what you need is the first one on the right, this portal is marked with Green-Fire-Torches, once u gain access to this portal, dont go in it instead as u head up the staircase leading to it stop at the middle point and go behind the portal tower thing from the red ledges, as u do this u should find another portal behind there (Reward: Megasphere.Bulk cells, two Blur spheres, and some Boxes of Rockets)
Once you gain access to the middle Portal on the main big area, and take the portal located to the left side of the structure, you will be sent to an area thats from (MAP24 of Scythe2) the first room that you are in there is a Monster face wall to your right side, that wall can be opened (Reward: Invulnerability Sphere)