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MAP30: It (Memento Mori II)

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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Memento Mori II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32
Top-secret maps: 01, 02

MAP30: It is the thirtieth and final level of Memento Mori II. It was designed by Jim Wraith and uses the music track "Dance of the Sugarplum Lunatic" by Mark Klem, which is an arrangement of "Dance of the Sugar-Plum Fairy" from Tchaikovsky's The Nutcracker.

Mission briefing

According to both the text file and the Infopack:

Well soldier, it doesn't look good.. All we've received from the target is a crackly radio transmission, from which we could only discern the fact that the area is *very* dangerous, and if the conditions weren't such we'd arm you with a H-Bomb. There's not much after this though.. Get past this one and you're home free.. Good luck trooper!

Walkthrough

MM2 MAP30 map

Map of MAP30

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Teleport (no return), use the skull switch (medium and hard skills: beware of the arch-vile on the back side), open the skull doors, open the door between the torches (a pain elemental waits for you).

When you go in, the side parts will open. This also means that as soon as you make a noise, additional monsters will teleport in, some of them onto the red cross in your back. Open the door at the other end, beware of monsters behind the side walls and use the green teleport stone (no return).

Open the cross-like wall parts, use the lift to reach the switch behind the cyberdemon, this switch will raise the stairs to another switch, which will open the final arena. When you make a noise or enter the corridor, the demon-spitter will start.

Jump down into the arena and use your BFG9000 for the spiderdemon. Pick up the light amplification visor, this will trigger the pillar behind to lower. When it is down, you will find an invulnerability sphere that you have to pick up because it contains the blue key. While you are waiting, lower the two columns on the left and right, which will give you the yellow and red keys. Use the lift to the central building, switch on the three skulls, direct some rockets at the demon-spitter and you are done.

Other points of interest

Secrets

There are no official secrets in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:04Oyvind Stenhaug2003-01-17m230-104.zip
NM speed01:19Doug "Opulent" Merrill2001-04-05m230n119.zip
UV max02:08Jakub "method_man" Razak2003-10-06m230-208.zip
NM100S
UV -fast03:10Doug "Opulent" Merrill2002-08-16m230f310.zip
UV -respawn02:57Casey Alvis2002-03-26m230r257.zip
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things348
Vertexes786
Linedefs986
Sidedefs1414
Sectors159

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons555
Arch-Viles011
Barons of Hell344
Cacodemons81111
Chaingunners645
Cyberdemons111
Hell Knights111313
Romero's heads111
Monster spawners222
Imps1177
Lost Souls414151
Mancubi222
Pain Elementals333
Revenants81010
Sergeants444
Spectres222
Spider Masterminds111
Troopers111
PowerupsITYTD and HNTRHMPUV and NM
Backpacks767676
Berserk packs444
Green armors111
Invisibilities444
Invulnerabilities111
Light goggles111
Medikits332926
Megaspheres444
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws555
Shotguns444
Super shotguns555
Chainguns444
Rocket launchers777
Plasma rifles666
BFG 9000s555
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes444
Shell boxes444
Rocket boxes111111
Bulk cells444
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Red skulls111
Yellow skulls111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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