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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Gatewatcher is the thirtieth map of Plutonia 2. It was designed by Thomas van der Velden, and uses the music track "Cataclysmic Impact" by James Paddock.

Walkthrough[]

PL2 MAP30 map

Map of MAP30

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Head into the teleporter on the left, and grab all the goodies available. Be careful not to fall off, as it leads to a telefrag via a voodoo doll.

You will end up back at the beginning. There is a switch to the left of the previous teleporter by a pole in the fence. Hit it, and enter a newly opened teleporter. There is a partial invisibility and berserk powerup available. Head back to the beginning through the teleporter and enter the right one.

The final boss will rise from the black pit in front of you. First of all, kill all the demons that rise up. Then kill the three cyberdemons that guard the switches, and press all three of them Watch out for the spawn cubes. They can contain a hidden voodoo doll which telefrag the player.

Head up to the pillar with the megasphere, and two revenants will teleport in. Kill them.

Now to tackle the final boss-pull out your rocket launcher, and aim at the eye. It does not matter which pillar you stand on-you can attack the boss regardless from either position. It is difficult to hit since the gap is so small-if you fail, don't worry-just reload your game and try again. If there are too many enemies distracting you, clear them out with your BFG if you still have ammunition for the weapon.

Eventually, the boss will explode once you strike him enough with rockets in the right spot. Congratulations on beating Plutonia 2!

Secrets[]

  1. The northern side of the western fence post in the starting area has a lion's face. Push it to open a teleporter in the northeast corner of this area. It leads to another area with a berserk pack and a invisibility.

Statistics[]

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Cyberdemons 0 2 3
Demons 4 4 4
Revenants 0 2 2
Arachnotrons 0 1 0
Romero's heads 1 1 1
Monster spawners 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 7 7 7
Super shotguns 5 5 5
Chainguns 17 17 17
Rocket launchers 50 50 50
Plasma guns 10 10 10
BFG9000s 5 5 5
Ammunition ITYTD and HNTR HMP UV and NM
Rocket boxes 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 1 1 1
Megaspheres 2 2 2
Invisibilities 1 1 1

End of Mission Text[]

You relish the echo of the explosions as your opponent's fragments fall back into the black pit of Hell.

You make your way back to Earth amid fleeing monsters, their mutant flesh peeling from their tormented forms as they dissolve with the warped reality that brought them forth.

Maybe now that Hell is dead your fellows will look up in wonder to free themselves from the blood frenzied madness and destruction that nearly spelled a final doom for our universe.

Trivia[]

  • During development this map was called "The Gatekeeper".
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