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MAP30: Viper (Memento Mori)

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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Memento Mori maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21-30)
Secret maps: 31, 32

MAP30: Viper is the thirtieth and final level of Memento Mori. It was designed by Milo Casali and uses the music track "Terror" by Mark Klem.

The level features an unusual setup for a final boss battle that makes use of the Cyberdemon.

Walkthrough

MM MAP30 map

Map of MAP30

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start in a small refuge. Turn around and you will see a very large arena with a tall building containing many imps in the center, and on each side two arch-viles and a spiderdemon. The skull switch you looked at in the beginning opens an area with all weapons (you will need the rocket launcher later!) and ammo, but also caves with cacodemons behind the arch-viles. As long as you stay on the starting plateau, you are out of the spiderdemons' and arch-viles' reach, while you can attack every one of them, although you have to stand right at the front to catch the imps, and the cacodemons may take their time to leave the caves.

When you are ready, jump down and run to the building at the opposite side of the arena, walk up the stairs and enter at the back, take the hallway to the right to reach the front of building, go into the library, and take the blue keycard and maybe some ammo.
Return to the back of the building, walk into the left room, use the green teleport stone in the center, you are now in the imp building. Walk around the wall, use the gargoyle switch to open the demon-spitter, then use the same teleport you came in through. If you don't use waepons inside this room, the final boss does not begin to spawn demons. The imps can easily be killed from outside.

Leave the room and enter the blue door next to you, stand on the lift and each time you reach the top position, fire at the demon-spitter's hole. First, you will have to eliminate the cyberdemon, then use some rockets to finish the game. You have to stand exactly centered on the lift or you will hit the borders of the hole in front of you. You may have to leave the lift to avoid the cyberdemon's rockets.

Other points of interest

Secrets

  1. In the entrance hall in the fort, the easternmost extension beside the hallway with the blue key door can be walked through, leading to a secret room (sector 85) with a soul sphere, a blue armor and a stockpile of four bulk cells, 24 rocket boxes, eleven shell boxes and a backpack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:30Eugene Kapustin2004-02-28mm32-130.zip
NM speed
UV max02:41Casey Alvis2004-01-13mm30-241.zip
NM100S01:48Casey Alvis2002-06-04mm30s148.zip
UV -fast03:58Casey Alvis2004-01-10mm30f358.zip
UV -respawn01:59Casey Alvis2004-01-09mm30r159.zip
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things475
Vertexes983
Linedefs1168
Sidedefs1756
Sectors112

Things (per skill levels)

MonstersITYTD and HNTRHMPUV and NM
Arch-viles444
Cacodemons121212
Cyberdemons111
Romero's heads111
Monster spawners111
Imps979797
Revenants999
Spiderdemons222
PowerupsITYTD and HNTRHMPUV and NM
Backpacks222
Blue armors111
Medikits101010
Megaspheres888
Soul Spheres111
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws111
Shotguns111
Super shotguns111
Chainguns111
Rocket launchers111
Plasma guns111
BFG9000s222
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes202020
4 shotgun shells242424
Shell boxes161616
Rocket boxes124124124
Energy cells202020
Energy cell packs212121
KeysITYTD and HNTRHMPUV and NM
Blue cards111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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