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MAP31: Cyberden (The Plutonia Experiment)

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Plutonia secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Cyberden is the first secret map of The Plutonia Experiment. It can be reached via MAP15, and uses the music track "Sign Of Evil" from Doom. The map is named for the four Cyberdemons it contains. They start in visible but inaccessible cages where they can't be hurt or attack the player; through out the map they will be released. The pre-level text for this level states: You've found the second-hardest level we got. Hope you have a saved game a level or two previous. If not, be prepared to die aplenty. For master Marines only.

StrategyEdit

WalkthroughEdit

Four switches located around the map must be pressed to open the cages releasing the Cyberdemons. Each cage has a switch inside it and when all four are toggled, the yellow key in the center of the map becomes accessible and allows the player to exit. This is only one functioning exit in this level, which leads to the second secret map, MAP32: Go 2 It. There is no normal exit that leads to MAP16: The Omen, so if you previously chose to play this secret map, it'll be mandatory to play the other secret map as well.

SecretsEdit

  1. In the green marble wall at the south end of the level, climb the stairs and make your way left along the narrow corridor in the back of the room. Flip the skull switch here to open a room back on the lower floor. There's half of a lion-face on one of the walls in the new room; open it to reveal a teleporter to a secret area.

ScreenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed02:45Adam Williamson2003-03-26pp31-245.zip
NM speed05:18Drew "stx-Vile" DeVore2001-11-24pn31-518.zip
UV max04:25Yashar "GeminI" Garibzadeh1999-01-23pl31-425.zip
NM100S05:18Drew "stx-Vile" DeVore2001-11-24pn31-518.zip
UV -fast05:35Radek Pecka2001-08-24pf31-535.zip
UV -respawn08:43Xit Vono2002-09-15pr31-843.zip
UV Tyson37:22Xit Vono2003-03-23pt313722.zip
UV pacifist02:45Adam Williamson2003-03-26pp31-245.zip

StatisticsEdit

Map dataEdit

Things277
Vertices1097
Linedefs1113
Sidedefs1657
Sectors159

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Cyberdemons444
Spectres555
Demons71115
Barons of Hell002
Arch-Viles012
Chaingunners101113
Revenants132028
Mancubi123
Hell Knights576
PowerupsITYTD and HNTRHMPUV and NM
Medikits151515
Health bonuses101010
Green armors111
Blue armors111
Berserks111
WeaponsITYTD and HNTRHMPUV and NM
Chainguns111
Rocket launchers111
Plasma guns111
Chainsaws111
BFG 9000s111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells111
Rocket boxes555551
Energy cells222
Shell boxes121212
KeysITYTD and HNTRHMPUV and NM
Yellow cards111

TriviaEdit

  • Both of The Plutonia Experiment's unofficial sequel WADs, Plutonia 2 and Plutonia Revisited, adopt the theme of inevitable battles with Cyberdemons in their MAPs31: their secret levels are respectively titled Cybernation and Cyberdemon Vertigo. Unlike "Cyberden" and "Cybernation," however, "Cyberdemon Vertigo" offers a choice between a normal exit (leading to MAP16) and a secret exit (leading to MAP32).

External linksEdit

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