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MAP31: Doorway to Quake (Requiem)

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Requiem secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Doorway to Quake is the secret map of Requiem. It was designed by Iikka Keränen, and uses the music track "Breach of Madness" by Mark Klem, also the megawad's text screen music. It is a remake of E1M6: The Door to Chthon from Quake, originally designed by American McGee, and notably features a faked sector-over-sector effect, as well as a simulated sliding door.

This level contains a secret exit leading to MAP32: Bitter Herb. Completing this level through the normal exit takes the player to MAP16: Escape from Chaos.

Description

According to both the text file and the Requiem info pack:

This is the something [sic] you have always dreamed of. :)

Walkthrough

Requiem MAP31

Map of MAP31

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Normal exit:

Jump down and head north. Go around to the switch at the southeast side, and wait until the metal barrier lowers nearby. Press the switch, and jump into the hole at the west. Enter the portal, and go around the walkway to the blue key. Use the portal to return to the start of the map. Leap down, wait for the bridge at the west to rise, cross it, and head through the sliding door at the south. Press the switch at the west to raise a bridge to the eastern, blue key-locked door. Open the door, step on the touchplate, and head through the southern portal to return to the beginning of the level. Drop down, and cross the bridge at the southeast to the yellow key. Take the key, open the yellow key-locked door at the east of the starting room, and hit the switch at the north of the next hall. Go south through the opened door, and step on the touchplate to open the eastern door. Jump into the portal at the east.

Secret exit:

Drop down and head north. Head around to the switch at the southeast side, and wait until the metal barrier lowers close by. Press the switch, and jump into the hole at the west. Enter the portal, and go around the walkway to the blue key. Use the portal to return to the beginning of the level. Leap down, wait for the bridge at the west to rise, cross it, and head through the sliding door at the south. Press the switch at the west to raise a bridge to the eastern, blue key-locked door. Open the door, step on the touchplate, and head through the south portal to be taken to the start of of the map. Drop down, and cross the bridge at the southeast to the yellow key. Take the key, open the yellow key-locked door at the east of the starting room, and hit the switch at the north of the next hall. Go south through the opened door, and press on the center of the southern wall to lower it. Jump down the hole, and then enter the portal.

Other points of interest

Secrets

  1. At the northeast of the map, there is an arrow cut in the ceiling of the northeast room, starting from the north of the room pointing at the east. Shoot the lion face at the north of the room to open a compartment at the east containing a soul sphere. (sector 137)
  2. After lowering the wooden barrier at the northeast of the map, instead of walking past it, stand on top of it until it rises. You will then be able to obtain a plasma rifle and two cells. The two platforms they are on both count as one secret. (sector 74)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed (normal exit)01:25Eugene Kapustin2003-10-02rq31-125.zip
UV speed (secret exit)01:15Eugene Kapustin2003-10-01rq31s115.zip
NM speed (normal exit)02:39Xit Vono2001-09-18rn31-239.zip
NM speed (secret exit)02:47Xit Vono2001-09-18rn31s247.zip
UV max01:48Drew "stx-Vile" DeVore2002-07-03rq31-148.zip
NM100S02:39Xit Vono2001-09-18rn31-239.zip
UV -fast03:10Eugune Kapustin2003-08-21rf31-310.zip
UV -respawn01:57Eugune Kapustin2003-09-30rr31-157.zip
UV Tyson13:21Xit Vono2002-02-08rt311321.zip
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things137
Vertexes1573
Linedefs1939
Sidedefs3186
Sectors174

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons12
Arch-viles245
Barons of hell10
Cacodemons210
Chaingunners235
Demons010
Hell knights012
Imps132126
Mancubi234
Revenants346
Sergeants4
Spectres03
WeaponsITYTD and HNTRHMPUV and NM
Chainguns1
Chainsaws1
Plasma guns2
Rocket launchers1
Shotguns1
Super shotguns1
PowerupsITYTD and HNTRHMPUV and NM
Backpacks1
Berserks1
Blue armors1
Computer maps1
Medikits4
Soul spheres1
Stim packs3
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes2
Bulk cells12
Energy cells2
Rocket boxes4
Rockets1
Shell boxes2
Shells6
KeysITYTD and HNTRHMPUV and NM
Blue skull key1
Yellow skull key1

Technical information

Inspiration and development

Trivia

In the intermission screen level title graphic, the Q in "Quake" is represented with the Quake symbol instead of a regular letter Q, as it was in the original game.

See also

Sources

External links

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