MAP31: Great Balls of Fire (Icarus: Alien Vanguard)
From Doom Wiki
- This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Great Balls of Fire is the secret level of Icarus: Alien Vanguard. It takes place in a small simulation, and was designed by Jim Lowell. It uses the music track "Gresta" by Tom Mustaine.
Contents |
[edit] Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
[edit] Essentials
[edit] Other points of interest
[edit] Secrets
- After stepping into either one of the teleporters at the beginning, run up the western stairway and look to the north to find that one of the sconces is missing a torch. Press on the back wall, and you will find a slime pool, around of which you can get a bulk cell, a plasma rifle, security armor (on Ultra-Violence or higher,) combat armor (on Hurt Me Plenty or lower,) a backpack, and a soul sphere. (sector 66)
- Once you enter the red rock cavern, look to the north to see a gray pillar. Drop from the brick walkway beside this pillar, and look to the northeast for an opening. Enter this, and climb up the stairway. At the apex, you can acquire two boxes of shells, a bulk cell, and a megasphere. (sector 79)
Secret exit: After obtaining the red skull key, enter the final marble room, head to the northwest corner, and look to the southwest to find a section of wall with horizontal lines carved in it. Open it to find a switch, trigger the switch, and return to the entrance into the cavern. Look to the north to find that the aforementioned pillar has opened to reveal a lava pool; enter it to be taken to another simulation gate. Enter it, and you will find yourself in another exit hall with a simulation portal marked "Restricted" and "Top Secret." Open the barrier, and step into the portal to go to the super secret level, MAP32: Prestidigitation.
[edit] Bugs
[edit] Demo files
[edit] Areas / screenshots
[edit] Speedrunning
[edit] Routes and tricks
[edit] Current records
The records for the map on the Doomed Speed Demos Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | 00:20 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | |
| UV max | 05:53 | George Bell | 1996-06-19 | icuvdemo.zip | |
| NM100S | 00:57 | Graham "Grazza" Burgess | 2004-01-20 | icn_dt1.zip | 1 |
| UV -fast | 05:16 | Michael "Prower" Reid | 1997-04-03 | icgmdemo.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
1. ^ This demo is erroneously listed as a UV100S demo on the Doomed Speed Demos Archive.
[edit] Miscellaneous demos
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed 15-31 | 00:36 | Graham "Grazza" Burgess | 2004-01-20 | icar_gb1.zip | 2 |
| UV max TAS | 02:22 | Andy Olivera | 2000-01-25 | icuvlmps.zip |
2. ^ This demo begins on MAP15: Waste Disposal, where the rocket launcher is acquired, and the secret exit is used, followed by a rocket-facilitated death slide on this level.
[edit] Deathmatch
[edit] Statistics
[edit] Map data
| Things | 194 |
| Vertexes | 896 |
| Linedefs | 1077 |
| Sidedefs | 1641 |
| Sectors | 211 |
[edit] Things
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Arachnotrons | |||
| Arch-Viles | |||
| Barons of Hell | |||
| Cacodemons | |||
| Chaingunners | |||
| Commander Keens | |||
| Cyberdemons | |||
| Demons | |||
| Hell Knights | |||
| Icon of Sin | |||
| Imps | |||
| Lost Souls | |||
| Mancubi | |||
| Pain Elementals | |||
| Revenants | |||
| Sergeants | |||
| Spectres | |||
| Spider Masterminds | |||
| Troopers | |||
| Wolfenstein SS | |||
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Armor bonuses | |||
| Backpacks | |||
| Berserk packs | |||
| Blue armors | |||
| Computer maps | |||
| Green armors | |||
| Health bonuses | |||
| Invisibilities | |||
| Invulnerabilities | |||
| Light goggles | |||
| Medikits | |||
| Megaspheres | |||
| Radiation suits | |||
| Soul Spheres | |||
| Stimpacks | |||
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Chainsaws | |||
| Shotguns | |||
| Super shotguns | |||
| Chainguns | |||
| Rocket launchers | |||
| Plasma rifles | |||
| BFG 9000s | |||
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Ammo clips | |||
| Bullet boxes | |||
| Shells | |||
| Shell boxes | |||
| Rockets | |||
| Rocket boxes | |||
| Cells | |||
| Bulk cells | |||
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue cards | |||
| Blue skulls | |||
| Red cards | |||
| Red skulls | |||
| Yellow cards | |||
| Yellow skulls |
[edit] Technical information
[edit] Inspiration and development
[edit] Trivia
When the level's title is shown on the intermission screen, Jim Lowell's name is not presented in all caps. This is the only level in Icarus for which this occurs.


