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MAP31: Idée Fixe (Community Chest 2)

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This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Community Chest 2 secret maps

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Secret maps

MAP31: Idée Fixe is the secret map of Community Chest 2. It was designed by Owen "Sarge Baldy" Lloyd, and uses the music track "Funkie Colonel Bill" from Wolfenstein 3D.

"Idée fixe" (plural "idées fixes") is a term for an obsession, derived from a French phrase meaning "fixed idea."

This level contains a secret exit leading to MAP32: Sodding Death. Completing this level through the normal exit takes the player to MAP16: Spirit World HQ.

Walkthrough

Cchest2 MAP31 map

Map of MAP31

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Normal exit:

You can use either the yellow key route or the red key route to reach the exit. The yellow key route is very tough unless you have amassed a great arsenal from previous levels, or unless the map's sole secret is acquired (see Secrets.) For playing the level from scratch, you should go for the red key route.

For the red key route, make your way past the enemies east of your to the higher floor. Press the switch you find there to enable access to a red key in the room north of you. Backtrack to the start, and go through the northern door. Go through the northeast passage, fight off the chaingunners, and proceed to the next room to obtain the red key. Head east, take out the Demons and Mancubi, and activate the lift. Ride the lift, and open the red door. Run past the Cyberdemon to the bloody portal behind him.

For the yellow key route, head through the northern door, enter the northwest passage, and head north through the next door. Go around the passage until you find a yellow key, obtain it, and jump down to the other side. Blast your way through the enemies that appear, return to where you entered this area from, and head through the northeast passage. Kill the chaingunners, head east, clear the foes, and hit the lift switch. Ride the lift, open the yellow door, and run to the bloody portal.

Secret exit:

Evade the enemies east of you, climb up the stairs, and hit the switch. Return to the start of the level, head through the northern door, and go into the northeast passageway. Take out the chaingunners, enter the next room, and grab the red key. Head east, kill all the Demons and Mancubi, and trigger the lift switch. Ride the lift, open the red door, and hit the switch that appears next to it.

Other points of interest

Secrets

  1. Southwest of the door north of where you start is a door that requires a red key to open. Once you get one, return to this door and open it to find three cells, a bulk cell, a BFG 9000, and a soul sphere. (sector 151)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed (normal exit)00:28Eric "The Green Herring" Baker2007-11-28c231-028.zip
UV speed (secret exit)00:25Eric "The Green Herring" Baker2007-11-28c231s025.zip
NM speed (normal exit)
NM speed (secret exit)
UV max03:23Kristian Ronge2005-02-23cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

RunTimePlayerDateFileNotes


Deathmatch

Statistics

Map data

Things174
Vertexes1861
Linedefs2077
Sidedefs3383
Sectors196

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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