MAP31: Secret (Scythe 2)
Talk0
2,846pages on
this wiki
this wiki
| Scythe 2 secret maps |
|---|
|
- This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
MAP31: Secret is the secret map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, MAP32: Super Secret. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.
The Music is called *Hit the Floor* or "Run Rabbit Run".
Contents |
Strategy
Edit
[[Image: |thumb|300px|Map of **]]
Walkthrough
Edit

Added by DuconSecrets
Edit
- To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)
Speedrunning
Edit
Routes and tricks
Edit
Records
Edit
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | ** | ||||
| NM speed | |||||
| UV max | |||||
| NM100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Statistics
Edit
Map data
Edit
| Things | 19 |
| Vertices | 1234 |
| Linedefs | 1412 |
| Sidedefs | 2271 |
| Sectors | 280 |
Things
Edit
| Monsters | ITYTD and HNTR | HMP | UV and NM | MP and UV |
|---|---|---|---|---|
| Wolfenstein SS | 4 | 5 | 8 | 12 |
| Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Berserk packs | 1 | 1 | 1 | 2 |
| Medikits | 1 | 1 | 1 | 1 |
| Megaspheres | 1 | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Super shotguns | 1 | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Shell boxes | 3 | 3 | 3 | 9 |
| Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Blue cards | 1 | 1 | 1 | 1 |
| Red cards | 1 | 1 | 1 | 1 |
| Yellow cards | 1 | 1 | 1 | 1 |