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MAP32: Bad Dream - teeth.wad (Master Levels)

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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Master Levels maps

Bad Dream is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is a secret level contained in the file TEETH.WAD, along with The Express Elevator to Hell.

Walkthrough

MasterLevels BadDream map

Map of Bad Dream for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

You start in a small room facing a chainsaw and a small door. Grab the chainsaw and open the door. Once you open the next door, a spiderdemon will be seen wedged in the doorway and helpless. Attack it just once and more cyberdemons than you can count will notice and attack you. Doing so will cause a plethora of rockets to pelt the spiderdemon, killing it in moments. This will unblock the doorway, which is actually a hidden teleporter that takes you to the small hallway on the eastern end of the large circular room with a colored door and a zombieman. The key to beating the level is getting all three keys which are situated in the large central room, but there are way too many cyberdemons to kill with what you have. The player has to find his way to the middle of the room, which has an invulnerability sphere, which will not only protect the player from the oncoming rockets, but it will also cause the ceiling to lower as a slow-moving crusher that will take care of the cyberdemons. The player must dash back into the first room and wait out the ensuing carnage (it takes a good 2-3 repetitions to kill all the cyberdemons). Once they are all dead, the player must take the teleporter back into the hallways and wait for the ceiling to go back up, then jump down and dash like mad to get the three keys; however, the crusher will continue unabated and will kill the player should he falter, but the middle platform (that had the invulnerability) is the closest safe haven from the crusher. Once all the keys are collected, the player must make his way back to the top hallway and open the doors, each one containing, in order: a hell knight, a pain elemental and a baron of hell and the exit switch. Hit it and leave the level.

Essentials

Other points of interest

Secrets

  1. In the room where you begin part of the wall in the northwest is much darker than the others. Press on this wall, and a tunnel will appear in front of you, containing a revenant, a megasphere, and a switch. (sector 6) Activating this switch will turn the lights on in the next room.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV max01:06TheVarian2010-02-21te32-106.zip
NM100S00:26TheVarian2010-02-21te32s026.zip
UV pacifist00:13Kimo Xvirus2009-12-14te32-013.zip

Deathmatch

Statistics

Map data

Things59
Vertexes71
Linedefs83
Sidedefs103
Sectors14

Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons0 0 0
Arch-viles0 0 0
Barons of hell1 1 1
Cacodemons0 0 0
Commander Keens0 0 0
Cyberdemons20 26 34
Demons0 0 0
Final boss0 0 0
Heavy weapon dudes0 0 0
Hell knights1 1 1
Imps0 0 0
Lost souls0 0 0
Mancubi0 0 0
Pain elementals1 1 1
Revenants111
Shotgun guys0 0 0
Spectres0 0 0
Spiderdemons1 1 1
Wolfenstein SS0 0 0
Zombiemen1 1 1
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses0 0 0
Backpacks0 0 0
Berserk packs0 0 0
Blue armors0 0 0
Computer maps1 1 1
Green armors0 0 0
Health bonuses0 0 0
Invisibilities0 0 0
Invulnerabilities1 1 1
Light goggles0 0 0
Medikits0 0 0
Megaspheres1 1 1
Radiation suits0 0 0
Soul Spheres0 0 0
Stimpacks0 0 0
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws1 1 1
Shotguns1 1 1
Super shotguns0 0 0
Chainguns0 0 0
Rocket launchers1 1 1
Plasma rifles0 0 0
BFG 9000s1 1 1
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips0 0 0
Bullet boxes0 0 0
Shells0 0 0
Shell boxes0 0 0
Rockets0 0 0
Rocket boxes0 0 0
Cells0 0 0
Bulk cells0 0 0
KeysITYTD and HNTRHMPUV and NM
Blue cards000
Blue skulls111
Red cards000
Red skulls111
Yellow cards000
Yellow skulls111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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