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MAP32: Caribbean (TNT: Evilution)

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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
TNT: Evilution maps 31-32

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

MAP32: Caribbean is the second secret map of TNT: Evilution and can be accessed from MAP31. It was designed by Dario Casali and uses the music track "Into Sandy's City" from Doom II.

Overview

Evilution-map32-soulsphere

A soul sphere

Evilution-map32

The center bridge

Evilution-map32-end

The end

  • the Text Screen mentions a Cyberdemon, which can be misleading. If the level is played on ITYTD or HNTR, a Spiderdemon will appear instead.

Statistics

Map data

Things506
Vertices1579
Linedefs1600
Sidedefs949
Sectors256

Things

MonstersITYTD and HNTRHMPUV and NM
Spider Masterminds100
Sergeants243131
Cyberdemons011
Spectres235
Imps81212
Demons033
Barons of Hell232
Troopers033
Arch-Viles023
Pain Elementals133
Chaingunners112535
Revenants112130
Mancubi4815
Arachnotrons011
Hell Knights799
PowerupsITYTD and HNTRHMPUV and NM
Backpacks222
Stim packs033
Medikits222729
Soul spheres222
Health bonuses292929
Green armors011
Blue armors233
Invisibilities222
Megasphere111
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Rocket launchers222
Plasma guns111
BFG 9000s111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells611
Shells444
Rockets111
Rocket boxes103336
Shell boxes61414
KeysITYTD and HNTRHMPUV and NM
Red skulls111
Yellow skulls111
Blue skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels848484

Walkthrough

TNT MAP32 map

Map of MAP32


Secrets

Official

  1. Inside the central building of the first area (upstairs), there is a large square room with a vaguely sun-shaped skylight and a soul sphere in the center. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove containing a set of shotgun shells, a rocket, two medikits and a backpack.
  2. After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Approaching the armor causes another nearby room to open, this one containing an ambush and a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
  3. After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side in the wall of the central building.

Non-official

  1. Once inside the large central building, go past chaingunners' cages and turn left. There will be a corridor with a medikit (not on easy skills) and a rocket box sitting at the end. As you make your way to these supplies, a section of wall behind you will lower, releasing a baron of hell (a hell knight on easy skills). This wall lowers only once, therefore quickly run past the baron into the marble alcove he emerged from and grab a soul sphere inside. Press the demon-faced alcove wall to lower yourself and get out.
  2. Leaving the aforementioned alcove, go east past the entry hallway with the chaingunners' cages. In the next room, turn right and look at the southwest corner that is lightened by a flickering lamp. Push the corner to open a secret cache containing a backpack.
  3. At the very end of the map, you must enter a green-stoned den to activate a skull switch that releases the Cyberdemon/Spiderdemon and its comrades. One of the walls inside the den (the one where some Revenants come from, along the walls of the east stairs) is a fake: it hides a small room containing a megasphere.

Bugs

  1. Once you enter the water behind the door blocked by red skull bars (that are lowered by a switch that doesn't require a red skull key), you cannot get back onto the walkway surrounding the structure. If you do this without having lowered the sky wall first (by running over a trigger in front of the red skull key), you will become stuck and unable to progress any further. However, a glide can be done to reach the previous area of the map between the wood and the stone walls.
  2. Not so much a bug as an oversight: In the end of the intermission text, it is said that the player can hear "the stomp of a Cyberdemon's iron shoe". This creates a rather humorous end to the level if played on the skill levels "1" and "2", as no Cyberdemon is present at the end - on such circumstances, instead, a Spiderdemon will replace the Cyberdemon.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed01:56Xit Vono2003-03-16ev32-156.zip
NM speed04:03Xit Vono2002-09-08tn32-403.zip
UV max04:38Yashar "GeminI" Garibzadeh2001-03-25ev32-438.zip
NM100S05:11Xit Vono2002-09-08es32-511.zip
UV -fast06:27Chris "Ryback" Ratcliff2001-10-29ef32-627.zip
UV -respawn05:22Chris "Ryback" Ratcliff2001-10-29er32-522.zip
UV Tyson
UV pacifist03:42Drew "stx-Vile" DeVore2003-04-26ep32-342.zip

Trivia

  • According to the Text screen the player sees upon entering the map, this level does not take place on the Io moonbase like the rest of TNT: Evilution, but rather in a vacation resort on Earth (presumably the Caribbean islands).

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