(→Secrets: Completed) Tag: rte-source |
(→Bugs: Doomsday - Bug also after loading a saved game) Tag: rte-source |
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===Bugs=== |
===Bugs=== |
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# In the two open courtyards, the [[Hall of Mirrors]] effect can occur. |
# In the two open courtyards, the [[Hall of Mirrors]] effect can occur. |
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− | # In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts, enter the command [http://dengine.net/dew/index.php?title=Makecam_(Cmd) makecam 0] into the console. |
+ | # In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line '''Player #0 spawned as a camera''' is found in the '''doomsday.out''' logfile. '''Workaround:''' After the map starts or a savegame in this map is loaded, enter the command [http://dengine.net/dew/index.php?title=Makecam_(Cmd) makecam 0] into the console. |
==Statistics== |
==Statistics== |
Revision as of 12:08, 2 March 2015
This article is a stub. Please help the Doom Wiki by expanding it.
Template:Plutonia Revisited Community Project 31-32
- This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Strategy
Secrets
- From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche (sector 6) in the northwestern corner has opened. Inside, there are one (on easy skill levels) or two (on medium and hard skills) barons of hell, one (easy) or three (medium and hard) bulk cells, and four medikits.
- Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove (sector 236) in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a megasphere.
Bugs
- In the two open courtyards, the Hall of Mirrors effect can occur.
- In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line Player #0 spawned as a camera is found in the doomsday.out logfile. Workaround: After the map starts or a savegame in this map is loaded, enter the command makecam 0 into the console.
Statistics
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Chaingunners | 44 | 77 | 106 |
Pain elementals | 9 | 21 | 33 |
Cyberdemons | 12 | 19 | 21 |
Spider masterminds | 2 | 2 | 2 |
Arch-viles | 25 | 46 | 59 |
Demons | 13 | 19 | 24 |
Imps | 68 | 115 | 141 |
Cacodemons | 6 | 12 | 18 |
Hell knights | 22 | 38 | 50 |
Barons of hell | 46 | 72 | 74 |
Revenants | 84 | 140 | 162 |
Arachnotrons | 20 | 28 | 34 |
Mancubi | 21 | 26 | 31 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 10 | 10 | 10 |
Shell boxes | 29 | 29 | 29 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 117 | 161 | 176 |
Bulk cells | 80 | 92 | 94 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 6 | 6 | 8 |
Berserks | 1 | 1 | 1 |
Medikits | 66 | 67 | 71 |
Stimpacks | 3 | 3 | 3 |
Health bonuses | 6 | 6 | 6 |
Soul spheres | 1 | 1 | 0 |
Megaspheres | 7 | 7 | 6 |
Blue armors | 5 | 5 | 6 |
Armor bonuses | 10 | 10 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |