MAP32: Sodding Death (Community Chest 2)

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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Community Chest 2 secret maps

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Secret maps

MAP32: Sodding Death is the super secret map of Community Chest 2. It was designed by Chris "Chopkinsca" Hopkins, and uses a MIDI rendition by Rie Lenka of the theme of Quagmire, the fifth level of the SNES game Equinox. It cannot be played under Boom, as it exceeds the 32,768 segs limit, which will cause the engine to crash as the result of a segment violation.

Completing this level takes the player to MAP16: Spirit World HQ.

Contents

[edit] Walkthrough

Map of MAP32
Map of MAP32
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[edit] Essentials

[edit] Other points of interest

[edit] Secrets

  1. In the room where the red key is found, you can climb a segmented waterfall in the northwest corner. At the top, you will find a misaligned wall; press on it to find a hole leading to the waterfall in the room west of it, where you will find a soul sphere. (sector 172) The entrance into this secret is very small, however, so you may have trouble fitting through it.
  2. After you climb up the stairs to the top of the waterfall at the northwest of the map, look to the north to find a misaligned wall. Push it, and it will open to reveal a passageway (sector 308) into the former humans' pillbox, where you can get combat armor.
  3. Once you open access to the switch lowering the barrier around the red key, head back onto higher ground and go to the southwest corner of the room, where the brown borders are missing. Push on it, and a stairway will lower into a tunnel leading to a BFG 9000. (sector 1687)

[edit] Bugs

Three hanging bodies in the room where the yellow skull is found (things 34, 675, and 676,) and two of the hanging bodies near the staircase south of where you find the blue key (things 771 and 772,) are all solid, which prevents you from walking under them, even though it looks like there is enough space to do so.

[edit] Demo files

[edit] Areas / screenshots

[edit] Speedrunning

[edit] Routes and tricks

[edit] Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed00:30Graham "Grazza" Burgess2004-12-07cc2misc.zip
NM speed
UV max16:37Drew "stx-Vile" DeVore2004-12-16cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist00:30Graham "Grazza" Burgess2004-12-07cc2misc.zip

[edit] Miscellaneous demos

RunTimePlayerDateFileNotes

[edit] Deathmatch

[edit] Statistics

[edit] Map data

Things862
Vertexes14922
Linedefs18313
Sidedefs31465
Sectors1728

[edit] Things

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
WeaponsITYTD and HNTRHMPUV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
KeysITYTD and HNTRHMPUV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

[edit] Technical information

[edit] Inspiration and development

[edit] Trivia

[edit] See also

[edit] Sources

[edit] External links

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