Wikia

Doom Wiki

Skill level

Talk14
2,912pages on
this wiki

Redirected from NM

Each game skill level provides general difficulty settings that allow a greater variety of players to enjoy the game, allowing novices to face fewer opponents even with advantages for the player, and giving those who have mastered the game a challenge against many monsters, possibly with enhanced aggressiveness. Each skill level bears a colorful name suiting the character of the particular game being played and can be selected when the game starts or through additional options, particularly the -skill parameter.

Doom, Doom II and Final Doom skill levels Edit

SkillMenu nameSource code1Thing placement2Ammo3Special
1I'm too young to diesk_babyThe same as in sk_easyDoublePlayers take half normal damage
2Hey, not too roughsk_easyLeast numbers or strengthNormal
3Hurt me plentysk_mediumDefault numbers or strengthNormalUsed unless otherwise defined by the user
4Ultra-Violencesk_hardGreatest numbers or strengthNormal
5Nightmare!sk_nightmareThe same as in sk_hardDoubleNo cheats4, fast5 and respawning monsters
  1. This is the name or tag for each skill level according to the source code.
  2. Each thing placed in a level (except for player starts) has cumulative bit flags (easy, normal, hard) marking on what skill levels it appears. The difference mainly amounts to larger and tougher behavior of monsters on the harder skill levels, but may also account for changes in the location of certain things. For example, in E3M6: Mt. Erebus the blue key is located in different places depending on the skill level.
  3. Double means twice as much ammo is added to the player's current total when a corresponding item is picked up. For example, a rocket will provide 2 rockets, 4 shotgun shells will be counted as 8 shells, and a box of bullets will provide 100 bullets instead of the usual 50.
  4. All cheat codes except idclev and iddt are disabled. Some source ports may change this or have internal workarounds.
  5. Monsters attack more rapidly, demons and spectres move faster and several monster fireball types fly faster.

Chex Quest 3 skill levels Edit

SkillMenu nameSource code1Thing placement2Ammo3Special
1Easy Does Itsk_babyThe same as in sk_easyDoublePlayers take half normal damage
2Not So Stickysk_easyLeast numbers or strengthNormal
3Gobs of Goosk_mediumDefault numbers or strengthNormalUsed unless otherwise defined by the user
4Extreme Oozesk_hardGreatest numbers or strengthNormal
5Super Slimey!sk_nightmareThe same as in sk_hardDoubleNo cheats4, fast5 and respawning Flemoids

Heretic skill levels Edit

SkillMenu nameSource code1Thing placement2Ammo3Special
1Thou needeth a wet-nursesk_babyThe same as in sk_easy+50%Players take half normal damage, and auto-use quartz flasks and mystic urns, Keys are shown on the Automap
2Yellowbellies-r-ussk_easyLeast numbers or strengthNormal
3Bringest them onethsk_mediumDefault numbers or strengthNormalUsed unless otherwise defined by the user
4Thou art a smite-meistersk_hardGreatest numbers or strengthNormal
5Black plague possesses theesk_nightmareThe same as in sk_hard+50%No cheats4, fast monsters5

See the Doom and Doom II table above for specific notes, as there are no differences in general, except that +50% means one and a half times as much ammo is added to the player's current total when a corresponding item is picked up.

Hexen skill levels Edit

SkillMenu name
(fighter)
Menu name
(cleric)
Menu name
(mage)
Source code1Thing placement2Special
1squirealtar boyapprenticesk_babyThe same as in sk_easyPlayers take half normal damage
2knightacolyteenchantersk_easyLeast numbers or strength
3warriorpriestsorcerersk_mediumDefault numbers or strengthUsed unless otherwise defined by the user
4berserkercardinalwarlocksk_hardGreatest numbers or strength
5titanpopearchimagesk_nightmareThe same as in sk_hardNo cheats4, fast monsters5

See the Doom and Doom II table above for specific notes, as there are no differences in general.

Strife skill levels Edit

SkillMenu nameThing placement2Ammo3Special
1TrainingThe same as in skill 2+50%Players take half normal damage
2RookieLeast numbers or strengthNormal
3VeteranDefault numbers or strengthNormalUsed unless otherwise defined by the user
4EliteGreatest numbers or strengthNormal
5BloodbathThe same as in skill 4+50%Fast monsters5, respawning turrets, templars, reavers, crusaders, and inquisitors

See the Doom and Doom II table above for specific notes, as there are no differences in general.

Doom, Final Doom and Doom skill levels Edit

SkillMenu nameThing placement
1I am a wimpLeast numbers or strength of opposition
2Hey, not too roughLesser numbers or strength of opposition
3Hurt me plentlyGreater numbers or strength of opposition
4Ultra-violenceGreatest numbers or strength of opposition

Doom 64 skill levels Edit

SkillMenu nameThing placement
1Be Gentle!Least numbers or strength of opposition
2Bring it on!Lesser numbers or strength of opposition
3I own Doom!Greater numbers or strength of opposition
4Watch me die!Greatest numbers or strength of opposition

Non-Doom engine games Edit

Doom 3 skill levels Edit

SkillMenu nameSpecial
0RecruitThe Marine takes 75% of the base damage. Slightly fewer monsters are encountered.
1MarineThe Marine takes 90% of the base damage. Normal number of monsters.
2VeteranThe Marine takes 170% of the base damage. Health kits are fewer in number. More monsters appear in this skill level.
3NightmareThe Marine takes 350% of the base damage. The player starts with the Soul Cube in Doom 3, or all Artifact powers in RoE. All medikits are removed from the game, and the player's health steadily drains until it's 25 or below. The only sources of healing are health stations, or the healing powers of the Soul Cube (Artifact in RoE). Number of monsters is the same as on Veteran skill. This skill level must be unlocked by first completing the game on any other skill level.

NotesEdit

  • In addition to the five Doom standard skill levels, in vanilla Doom a skill level of 0 can also be specified, but only using the -skill parameter. Doing this empties maps of all things apart from the player starts. This does not work in many source ports. It also renders many levels that have boss trigger effects, require keys or use teleporters impossible to finish without the aid of cheat codes.
  • Early versions of Doom did not support "Nightmare!" skill. The initial mail-order releases were version 1.1 and only included the first four skill levels. The widely circulated version 1.2 added "Nightmare!" skill support. "Nightmare!" was added with the characteristic dark humor of the Doom games in response to any comments saying the game was too easy on "Ultra-Violence." After selecting "Nightmare!" from the main menu, the player is asked "Are you sure? This skill level isn't even remotely fair." The player must then confirm that he wants to play on Nightmare mode, a step which is unique to this skill level.
  • In the Doom alphas, "I'm too Young to Die" was called "I Just Want to Kill", hence the name M_JKILL for the graphic for skill 1.
  • Doom's "I'm Too Young To Die" skill level was re-named "I am a wimp" for Atari Jaguar, 3DO, Sony PlayStation and Sega Saturn versions.
  • Doom's "Ultra-Violence" difficulty was renamed to "Nightmare!" for the Game Boy Advance versions of Doom; however, true "Nightmare!" difficulty is not available.
  • Some skilled players have created new challenges by defining custom rules, such as pacifist (not hurting monsters) and Tyson (fists, pistol, and chainsaw only)[citation needed].
  • Doom 3's Nightmare mode can be unlocked without completing the game by using console command. After this, the game requires restart to take effect.

See also Edit

Advertisement | Your ad here

Around Wikia's network

Random Wiki