Non-Newtonian motion of corpses

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In Doom, a player or monster killed by a weapon or by blast damage acquires momentum, which can result in certain kinds of counterintuitive motion. These include ascending staircases, sliding along high ledges at a uniform speed until they fall off, making the "oof" sound after falling off a ledge, and activating walkover linedef types (such as teleporters, crushers, and "trapdoor" exits).

[edit] See also

[edit] External links

  • A demonstration, from Lee Killough's archive. REVENGE.WAD sets up a contrived situation in which a dead player can kill monsters and then exit the level, and REVENGE.LMP makes it happen.
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