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Ophidian

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Heretic-Ophidian

An Ophidian in Heretic E3M4

Ophidians resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red fireball.

Description from the manual: The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.

Tactical analysis

Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots. While active, they let off a sound resembling the rattle of a rattlesnake. When killed, the Ophidian splits open and collapses into a bloody pile on the floor.

Ophidians sometimes drop a Flame Orb when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot.

Data

Attributes
ID #92 (decimal), 5C (hex)
Hit points280
Speed10 map units per frame
(87.5 map units per second)
Width44
Height70
Reaction time8
Pain chance48 (18.82%)
Mass100
Bits?
Bits list

Obstacle

Shootable

Affects Kill %

Foot Clip

Pass Mobj

Sprites & sounds
Sprite nameSNKE
Alert soundSNKSIT
Action soundSNKACT
Pain soundSNKPAI
Attack soundSNKATK
Death soundSNKDTH
Purple missile ranged attack
TypeProjectile
Speed14 map units per tic
(490 map units per second)
Damage1-8
Width24
Height8
Sprite nameSNFX (in flight)
SNFX (impact)
Orange missile ranged attack
TypeProjectile
Speed14 map units per tic
(490 map units per second)
Damage3-24
Width24
Height8
Sprite nameSNFX (in flight)
SNFX (impact)
Shots needed to kill
(Purple Missile)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
????
Player (100%
health, Silver Shield)
????
Player (200%
health, Enchanted Shield)
????
Player Chicken????
Bad Guy Chicken????
Gargoyle????
Fire Gargoyle????
Golem (normal and ghost)????
Nitro Golem (normal and ghost)????
Undead Warrior (normal and ghost)????
Disciple of D'Sparil????
Sabreclaw????
Weredragon????
Ophidian2
Iron Lich????
Maulotaur????
Green Chaos Serpent????
D'Sparil????
Shots needed to kill
(Purple Missile)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
????
Player (100%
health, Silver Shield)
????
Player (200%
health, Enchanted Shield)
????
Player Chicken????
Bad Guy Chicken????
Gargoyle????
Fire Gargoyle????
Golem (normal and ghost)????
Nitro Golem (normal and ghost)????
Undead Warrior (normal and ghost)????
Disciple of D'Sparil????
Sabreclaw????
Weredragon????
Ophidian2
Iron Lich????
Maulotaur????
Green Chaos Serpent????
D'Sparil????

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

The ophidian is first encountered on these maps:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 1---
Episode 2---
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M1: Catafalque E4M1: Catafalque E4M1: Catafalque
Episode 5 E5M3: Quay E5M3: Quay E5M3: Quay

The IWAD contains the following numbers of ophidians:

GameTNAWN and YRUBTOTAASM and BPPT
Episode 1000
Episode 2000
Episode 3205264
Episode 4355773
Episode 566101107
Heretic monsters
D'Sparil | disciple of D'Sparil | gargoyle/fire gargoyle | golem/nitrogolem | iron lich | maulotaur | ophidian | sabreclaw | undead warrior | weredragon

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