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PrBoom+

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PrBoom+ (also PrBoom-plus) is a source port based on PrBoom, GLBoom+ is its associated OpenGL variant, both developed by Andrey "entryway" Budko.

PrBoom+ is based on the PrBoom 2.5.x line of development. It can currently be compiled in POSIX, Windows and Mac OS X environments.

PrBoom+ featuresEdit

In addition to all PrBoom features, PrBoom+ offers

GLBoom+ featuresEdit

In addition to PrBoom+ features, the GLBoom+ renderer allows also:

  • GZDoom-style skyboxes through the GLDEFS lump (or its alias GLBDEFS)
  • Optional animation blending for animated flats and textures, similar to ZDoomGL
  • Detail textures (also defined in GLDEFS lump)

Detail texture definitionEdit

A detail texture is defined in a GLDEFS text lump. The syntax is as follows:

detail
{
  (walls | flats) [default_detail_name [width [height [offset_x [offset_y]]]]]
  {
    texture_name [detail_name [width [height [offset_x [offset_y]]]]]
  }
}

Where detail_name is a bmp/png/tga/jpg/pcx/gif lump between the HI_START/HI_END markers. You don't need to add the texture to TEXTURES1. Default values are (width:16 height:16 offset_x:0 offset_y:0)

Example:

detail
{
  walls smooth01 32.0 //default detail for walls (width = 32, height = 16, offset_x/y = 0)
  {
    brick7  detstone 64.0 64 10.532
    brick8  detail02 // detail02 16 16 0 0
    water1 // do not apply default detail to water
    water2
    water3
    water4
  }
  flats // no default detail for flats
  {
    grass1 Grass01 32 32
    NUKAGE1 detslime 16 16 0 0 // different offsets for animated flats make sense
    NUKAGE2 detslime 16 16 4 4
    NUKAGE3 detslime 16 16 8 8
  }
}

See alsoEdit

External linksEdit

Source code genealogy
Based on
PrBoom
PrBoom+ Active
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